Platform: PC, PS3, PS4, Xbox 360, Xbox One
Developer: Airtight Games
Australian classification: M
My favourite thing about Murdered: Soul Suspect is the cigarette. The main character, Detective Ronan O’Connor, has this hip bartender look: trilby, waistcoat, tattoos, stubble, nicotine addiction. I’m pretty sure he sold me a Corona once and was polite enough not to sneer. But he’s dead now, and also a detective – a ghost detective who has to solve his own murder before he can move on. Since he was smoking when he was attacked he’s still smoking now. At a couple of dramatic moments he flicks that ethereal ciggie away and moments later it’s back in his mouth again, eternally half-finished. Just like he’s stuck wearing that hat until it comes back into fashion, he’s stuck with that smoke, which is maybe a commentary on addiction or just a cool little detail in a game that’s full of them.
Here’s another one. It’s set in Salem, Massachusetts, the town still infamous for its witch trials of over 300 years ago. The locals must be as sick of everyone bringing them up as Australians are of convict jokes. Being a religious place, all Salem’s buildings are consecrated, meaning ghosts can’t cross the thresholds and Ronan has to wait for someone to open a door like a cat who wants to be let in. Many of the town’s old structures have left ghosts of themselves behind as well; you’ll see burning spectral ruins where an old house caught fire, or an overturned cart in the middle of the street. The consecrated walls and ghostly leftovers force you to be creative in crossing town from one crime scene to the next, and also happen to look great. The old Salem overlaps with the new like the scabs of history refusing to heal.
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