The Zed Games Arcade Special! We interview Allan, the manager of TimezoneAlbert St, Brisbane. We checked out the machines and amusements on offer and report our findings, and discuss how arcades have changed over the past two decades.
We react to the Oculus VR/Facebook buyout.
Razor powers up his PS4 to review Infamous: Second Son.
Jody and Lee review Thief. The reboot of the original first-person stealth game has large shoes to fill. The boys discuss whether or not it lives up to its heritage. (PC/PS3/360/XB1/PS4)
Candi reviews Plants Vs. Zombies: Garden Warfare. This third-person multiplayer shooter is nothing like the game that inspired it, but is that necessarily a bad thing? (360/XB1)
Aired 12 March 2014 In studio: Razor, Lee, Candi & Jody.
We are joined in the studio by Jeff Van Dyck, the BAFTA award winning composer and sound designer of the Total War series, Need For Speed, FIFA, Skitchin’, Assault Android Cactus and many more. In this interview, Jeff talks about his career highlights, the shift from 16-bit to CD quality audio, the process of creating sound for games and his latest project Assault Android Cactus.
Razor chats with David and Drew of IRL Shooter, creators of Patient 0: a live-action zombie apocalypse simulation. We chat about “pain belts”, the best reactions they’ve had from players, and launching the most ambitious crowd funding project in Australia history. Check out the Pozible campaign here: http://www.pozible.com/project/176333
We hear an interview with Jakub Szamalek of CD Projekt Red. He talks about how the upcoming Witcher 3 will attempt toblend open world exploration with engaging storylines. Interview courtesy of Big Head Mode.
Jody gives us some first impressions of Vertiginous Golf: a steampunk-themed aerial golf game. The game will be coming soon to Steam Early Access. Check it out here.
The Elder Scrolls games have always strived to deliver – largely with success – expansive, open, fantasy worlds and the ability to explore them in your own way. For me, this epitomises the function of video games in my life: the ability to temporarily leave the day-to-day troubles of my life behind and enter a crafted world full of wonder.
Several times while I was playing Skyrim, I caught myself actually saying (yelling?) out loud “Wouldn’t this game be even more awesome if it was an MMO?” So when The Elder Scrolls Online was announced, I was struck by a severe case of “the hypes”. This condition, which affects every gamer at some point, is marked by symptoms which include tunnel-vision, episodes of mania, and in my specific case a wee bit of mouth foam. Thankfully, two weeks ago I rid myself of this illness. If you are still affected by the particular strain of the hypes that was induced by The Elder Scrolls Online, read on.
Dom and Chris of Ghostboxdrop in to talk about their latest game, Dragon Season (Android/iOS). We discuss the unlikely origins of the game and talk about how some of the key features were conceptualised.
Jody and Candi review Freedom Fall, a “platform game set in a wickedly dark fairy tale”.
Meg and Anthony of Screwtape Studiosjoin us live in the studio to talk about Verby, a social word game for iOS and Android. The pair share their experience creating the game and provide some great advice for aspiring developers.
Lee reviews Broken Age: Part 1 (PC/Mac), a retro adventure game from Tim Schafer & Double Fine.