Author: Ray Morgan

Zed Games Podcast – Episode 203

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We chat with James “Peanuts” Schultz (community manager) and Matt Knight (designer/artist/voice artist) of Halfbrick Studios (Fruit Ninja, Jetpack Joyride, Fish Out Of Water).  In this candid interview we discuss Colossatron: Massive World Threat and Band Stars, find out what it’s really like in the games testing department at Halfbrick, and we poke Matt repeatedly until he does his “Rick Dalton” voice.

Lee reviews The Banner Saga (PC), “an epic RPG inspired by viking legend”.

In studio: Razor, Lee, Candi, Jody and Alanah

Aired 22 January 2014

Zed Games Podcast – Episode 203

Subscribe to the Zed Games Podcast on iTunes

Zed Games Podcast – Episode 202

episode202

We chat with Sanatana Mishra, designer of Assault Android Cactus, a twin-stick shooter for the PC (coming to PS4/PS Vita later this year). We discuss the game creation process, the definition of “bullet-hell” and hear the story of how a 3-person studio gained the support of Sony.

Jody gives us some first impressions of the sub-atomic puzzler “Particulars” (Steam early access)

In studio: Razor, Lee, Jody.

Aired 15 January 2014

Zed Games Podcast – Episode 202

Subscribe to the Zed Games Podcast on iTunes

Zed Games Podcast – Episode 201

zedgames201

 

“The Games That Defined a Console Generation”

The crew discuss, as objectively as possible, the games that made a real mark on the last console generation. For better or for worse, these are the games that had impact, spawned clones, influenced the industry, sold systems (and peripherals) and shaped the gaming landscape.

For the purposes of this discussion, only games released on the 360, PS3 and Wii were considered. And yes, we are aware that we left out “Bioshock” (we all make mistakes).

In studio: Razor, Lee, Candi & Alanah

Aired 8 January 2014

Zed Games Podcast – Episode 201

Subscribe to the Zed Games Podcast on iTunes

A Guide to BF4’s Commander Mode (PS4)

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It is said that a good leader does not simply lead. A good leader inspires. A good leader can take any ragtag assembly of layabouts and transform them into a steel python, ready to strike on command.

But we’re not commanding soldiers here. We’re commanding Battlefield 4 players. So forget all of that, and for the love of fuck put away that copy of The Art Of War.

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Zed Games Podcast – Episode 195

We chat with Morgan Jaffit – creative director at Defiant Development – about Hand Of Fate, “a card game that comes to life” and funding the game through Kickstarter Australia. We also cover the history of the studio and squeeze him for details on the Ski Safari/Adventure Time crossover.

The extended interview is here, and it includes discussion about the Brisbane game dev scene.

Candi and Razor provide some early thoughts on Assassin’s Creed 4: Black Flag. More coverage next week!

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