This week on Zed Games Maylee gets handsy with Paul and Caroline before classifying classification, spouting shutdowns, and withdrawing Warcraft in this week’s Gaming News. Caroline gets uncomfortably scared in the psychological horror aka “horror me scared” game Mouthwashing from Wrong Organ. Then Paul brings the colour by opening his third eye in the bondage cursed queer horror game Sorry We’re Closed from à la mode games.
A ZED Games SCOOP! The Australian Classification Board vs Hunter x Hunter and other news
Aussie Classification Board Bans Fighting Game, xDefiant to shut down and Ubisoft Layoff, Warcraft 1 & 2 to be removed from GOG prompting new preservation policy and Game Release Calendar
LEGO Fishing
This week on Zed Games Zahra wrangles the dynamic due of Maylee and Peter as they talk all things Gaming News including by not limited to; Witcher Saga Announced, Steam DLC Crackdown, PS5P rumour, and Extra Gaming Bytes. Paul goes dad mode while reviewing LEGO Horizon Adventures, and Zahra takes a step back while talking the gaming staple fishing while chatting Webfishing.
Indie Dev Night Goes BIANNUAL
This week on Zed Games… Hazel leads the formidable herd of cats that is Caroline and Peter this week right into the week in #GamingNews talking The Game Awards 2024 controversies, Club Penguin rules coming to Roblox, and Sony reaching for FromSoftware. Rani gets completionist in the cute, cozy, Japanese styled, street sim Minami Lane from Doot and Blibloop. And Paul gets into the retro LCD styling to review Moida Mansion from the famed Lucas Pope.
NOT TO MENTION all the developers who came to our INDIE DEV NIGHT at Netherworld’s Lost Souls Karaoke Bar Thursday November 21st!
OctoKid by AstroFox Studios – VR, single-player
Explore the open ocean as an Octopus in VR. As you journey deeper, the ocean will expand with challenges, platforming puzzles and underwater life. Sharks will hunt you, but there are many creatures that are friendly to help you out. Every dive pushes you further into the unknown in this blend of exploration, survival, and oceanic adventure!
Ragdoll Rumble by Nathan Poulton – PC, multi-player
A chaotic party game where toy wizards unleash wild spells in explosive spellcasting battles. Cast crazy abilities, outsmart your opponents, and prove you are the dominant doll!
A Study in Crime by Caleb Kimmings – PC, single-player
A Murder has been committed under mysterious circumstances within the Belgrave residence, and you are the only able to solve it right now. go around and find clues, talk to suspects and eventually declare who the killer is.
Bumper Bout by Rocco – PC, two-player
A local multiplayer pinball game where your playfields are joined so you can knock balls into each other’s spaces and see who lasts the longest.
Kaamos by Pepperbox Studios – PC, single-player
A turn-based puzzle roguelike game about a knight that tries to survive in a sunless medieval land.
Schrodinger’s Cat Burglar by Abandoned Sheep – PC, two-player
A quantum themed puzzle heist adventure
Momento by Fat Alien Cat x Nomo Studio – PC, single-player
Journey through a life where the objects you choose to keep influence the life you lead. A cozy room decorator with whimsical settings; relaxing gameplay; and charming branching narratives, Momento will be a warm ode to the challenge of following your dreams down the winding road of life.
Pieter Both Village by Generative Arts – PC, single-player
A third-person horror action-adventure game inspired by a Mauritian folktale. The protagonist, upon returning home one day, discovers that the villagers have been infected by flu-like symptoms, which makes them violent on encounter. Battling through a haunting village setting, he must uncover the dark truth behind the outbreak.
Vanguard Exiles by The Tea Division – PC, single-player
A new style of Auto-Battler designed by legendary game designer, Richard Garfield, where each player pits their Squad against their opponent in an ever-changing environment.
Nominees, Restrictions, and Who Else Is Farming Right Now?
The Game Awards 2024 Nominees
The nominees for 2024 have been announced, bringing a bit of discourse over the inclusion of the Elden Ring DLC: Shadow of the Erdtree. Elden Ring previously won game of the year in 2022. There’s a lot of nominees and categories, so here are a few:
Game of the Year
- Astro Bot
- Balatro
- Black Myth: Wukong
- Elden Ring: Shadow of the Erdtree
- Final Fantasy 7 Rebirth
- Metaphor: ReFantazio
Best Art Direction
- Astro Bot
- Black Myth: Wukong
- Elden Ring: Shadow of the Erdtree
- Metaphor: ReFantazio
- Neva
Best Score and Music
- Astro Bot
- Final Fantasy 7 Rebirth
- Metaphor: ReFantazio
- Silent Hill 2
- Stellar Blade
Best Independent Game
- Animal Well
- Balatro
- Lorelei and the Laser Eyes
- Neva
- UFO 50
Roblox Rules
Under 13s are now blocked from directly messaging others on Roblox outside of games or experiences in their latest effort to protect children and reassure parents. Additionally, under 13s will only be able to publicly broadcast messages inside of games, and users under the age of 9 will only be able access experiences rated Minimal or Mild.
Yet Another Consolidation
Sony appears to be gearing up to purchase Kadokawa, a parent to dozens of Japanese entertainment companies. Along with Kadokawa owning Gotcha Gotcha Games (known for RPG Maker) and Acquire (known for Mario & Luigi: Brothership), they also own a majority stake in FromSoftware. It’s unknown what this may mean regarding the company’s ability to collaborate with Nintendo, but a deal could be signed in the coming weeks.
News Nibbles!
Farming Simulator 25 has hit 2 million sales, and peaked at over 125,000 active players on launch day.
In Germany, Steam users have only been able to see games with an age rating since 15th of November. Developers will need to complete a questionnaire to receive a rating before being allowed to release in Germany.
Dungeons & Dragons The Twenty-Sided Tavern is a live, theatrical experience coming to Sydney in December this year, where the audience gets to control the quest and the dice rolls are real, meaning that no show is ever the same. It opens 15th December at the Sydney Opera House.
Upcoming Games
November 21st
- Dungeons of Dreadrock 2: The Dead King’s Secret – PC
- Star Wars Outlaws – PC
- On Your Tail – PC, Switch
- Loco Motive – PC, Switch
- Servonauts – PC
November 22nd
- Marvel vs Capcom Fighting Collection (physical) – PS5, Switch
- Spirit Mancer – PS5, Switch, PC
Frostpunk 2 Review
If you’d rather listen to this review than read it, check out this recent podcast episode.
I set out with the intention of limiting comparisons between Frostpunk 2 and the original, which is one of my favourite games. Because a game should be able to stand on its own after all. But that’s not going to happen because it turns out Frostpunk 2’s biggest issue is that it lives in the shadow of its predecessor.
The developers, 11-bit studios, were open from the start that they didn’t want to make a copy of the original, but instead a game that expands upon the world of Frostpunk in new and daring ways. What’s not to love about that? Surely it’s can’t be that different anyway right? Well…
Frostpunk 2 takes place 30 years after the original and is bigger in almost every way. The resilient New London settlement has grown into a thriving metropolis and you, as the steward, are responsible for guiding its tens of thousands of citizens.
With so many people in one place, it’s unsurprising they’ve splintered into factions with different values and ideas about the city’s future. In the council hall, representatives of these factions vote on every law you want to enact in the city, and you need a majority to pass. You can win votes with promises and privileges, but the more you favour one faction, the more discontent grows within the others.
It might seem easier to cater to everyone and strive for balance, but you’ll end up with a stagnant city and no friends to rely on. Eventually you need to choose allies who can back you up when hard choices need to be made. Choose wisely.
This political management is the centerpiece of Frostpunk 2, and 11-bit studios pulled it of incredibly well.
But it’s not all political! What about the survival? What about the city building?!
Here’s where things get complicated for me. 11-bit studios put so much into this game that it can at points detract from the experience.
For example, you no longer worry about individual buildings and individual people, instead you’re building districts and managing entire workforces. This makes sense for a city that’s a lot older and bigger than the first game, but it removed the satisfying sensation of clicking things into place around your city ring. A more genuine issue was that the bigger population, and continuous population growth, made it harder to care about people.
In the first game every time someone got sick or died, there was a direct impact. In this game people got sick by the hundreds, and they were healed in the background while I was trying to de-tangle everything else in the game. And if they did end up dying? Oh well! We’ll recover within a few months. I understand why it’s done like this, and I don’t really know how it could be done differently with such a large scope, but it removed a huge part of the weight from the moral choices Frostpunk usually centres.
While the mechanics don’t quite deliver, Frostpunk 2 does do any amazing job at capturing and improving upon the vibes of the original game. New London is a beautiful looking city with multiple layers dug into the earth. I love the design of the buildings, they look futuristic in the Frostpunk setting, but also grimy and gritty from their decades of use. Also, the soundtrack, by Piotr Musiał, captures the tense, unforgiving, but sometimes hopeful world that New London rests in.
While there are some genuine flaws with this game, a lot of my issues came down to disappointment that it was different than the first. So strangely enough, I think people who haven’t played the first Frostpunk would enjoy this game more than people who have. But I played both and I enjoyed both and honestly I respect what 11-bit studios did. Would it have been easy to churn out a copy of the first game with some different scenarios and slightly tweaked graphics? Yeah. I probably would have bought it too.
But they made a game that feels unique, not just in comparison to its predecessor but to any other city-building games.
Pixelated CHAOS
Paul, Peter, and Maylee get sticky and show the making of the sausage while introducing the BRAND NEW #GamingNews format and LIVE chat politics, patents, original overwatch, and upcoming games. Paul embraces the chaos and raves about visor and text based PROXIMATE from Cain Maddox. Then Rani returns to review the overwhelming but addictive isometric shooter Kill Knight from Playside Studios. And lastly the team returns to remind us of the INDIE DEV NIGHT happening NEXT THURSDAY (Nov 17th 6-9pm) at Netherworld’s Lost Souls Karaoke.
Politics and Games
This week in gaming news…
Nippy Nuns
This week on ZedGames: Special Guest Tom from Netherworld/ZedGames joins Maylee and Paul as they talk Gaming News, Reviews, Community, and Culture. Maylee injects news into your ear holes and then the team discusses the exciting topics – Nintendo game sales, horror visor game Proximate from Cain Maddox, and SAVE&SOUND. Paul gets guilty in the “not a hardcore nunnery RPG” Indika from Odd Meter Games, and Maylee reviews Frostpunk 2 – a different game living in the shadow of the original – from 11 Bit Studios.
Spooky ZedGames: Totally Scary
Zahra, Hazel, and returning Special Guest Tom from Netherworld coming spookily at you this week from Zed Towers. This week Paul screams the weeks #GamingNews into the void of space, and then the team talks Borderlands Beneficence and upcoming events at Netherworld:
- – Nov 4 – Extra Lives (the world’s first Audience ARPG)
- – Nov 21 – Indie Dev Night @ Lost Souls Karaoke
Then Special Guest Tom from Netherworld spookily reviews the re-release Silent Hill 2: RENEW, and the team plays some spooky Gamer Focused True or False.