Online voting is now open for the 2022 Game Developers Choice Awards and the Independent Games Festival Awards. You have until Friday, February 11th at 5.59pm AEST to submit your vote.
All finalists are eligible for the awards, and casting your vote can determine the winning games, with the winners being announced at the Game Developers Conference in March.
Local game Unpacking by Witch Beam is on the finalist list for GDCA and Unpacking and another local game, Webbed by Sbug Games are both on the list for IGF. These games join the ranks with Sable by Shedworks, Halo Infinite by 343 Industries, Ratchet & Clank: Rift Apart by Insomniac Games, and so much more.
You can check out our Facebook page @ZedGamesAu for links to vote!
Sony Buys Bungie With More Acquisitions On The Way
Sony has announced a deal to acquire Bungie for $3.6 billion, making it yet another large consolidation deal in the games industry. Bungie will be ‘an independent subsidiary’ of Sony Interactive Entertainment, and will remain a multiplatform studio. They promise that Bungie will have the option to self-publish and reach players wherever they choose to play, which may come as a relief to current players who have already had to migrate their accounts in the past.
But Sony isn’t stopping there! Jim Ryan has said that we should expect more studio acquisitions in the future, with Sony aiming to expand beyond the PlayStation console, although the timing of the Bungie acquisition has many suggesting it is in response to Microsoft’s recent acquisitions of Activision, although the Bungie deal has been in the works for over 5 months.
New York Times Now Has Wordle
The popular word game that has taken the internet by storm has been acquired by the New York Times for an undisclosed price in ‘the low seven figures’. Wordle’s creator, Josh Wardle, says the game will continue to be free to play, however the New York Times statement seems to imply otherwise, stating that Wordle will “initially remain free to new and existing players”.
The New York Times does promise that Wordle will have an interesting future ahead, with a team of designers and engineers to further the user experience.
It’s unclear exactly what this means at this point, but many are cautious for the future of this little world game.
Ubisoft Complains That Players Don’t Get NFTs
After Ubisoft announced Quartz in December 2021, an NFT platform that would allow players to buy and sell virtual goods for real-world cash, they had been met with a wave of concern as to the potential environmental impact such a platform could cause, and what NFTs in video games actually mean for players.
The publisher answers critics by explaining that Quartz would use the Tezos blockchain to circumvent the energy-hungry algorithms, so that a single transaction would use roughly the same amount of energy as a video stream. However, this hasn’t stopped criticism, with many asking ‘what’s the point?’.
“I think gamers don’t get what a digital secondary market can bring to them. For now, because of the current situation and context of NFTs, gamers really believe it’s first destroying the planet, and second just a tool for speculation”, said Nicolar Pouard, VP at Ubisoft’s Strategic Innovations Lab.
“But what we [at Ubisoft] are seeing first is the end game. The end game is about giving players the opportunity to resell their items once they’re finished with them or they’re finished playing the game itself. So, it’s really for them. It’s really beneficial. But they don’t get it for now.”