Pond Scum Sandwich


This week the Paul leads the team with Maylee, & Caroline and Special Guest Tom from Netherworld while they talk natures ‘buss-aloes’ during the weeks rundown of Gaming News. Our Special Guest Tom from Netherworld talks aussie 2D post-modern RPG, Knuckle Sandwich from Andy Brophy. Then Paul talks VR interactivity in a review of Pond Scum: A Gothic Swamp Tale, then chats with Ben, Ben, & Oliver from Universal Weebs Unlimited.

Discworld, Doom, and HELLOOOOOO JOHNNY

Remember The Game Discworld?

The point-and-click adventure game released in 1995, and adapted from the Discworld novels, might get a re-release within our lifetimes! But it could potentially be dependent on the King of England being pretty cool.

The simplified explanation: Discworld (the game) utilises a story written by Terry Prachett for the game, so developers could work with a cohesive plot. However, studios coming and going, and the IP changing hands over the years has made understanding who has IP rights a bit complicated.

Intellectual property rights suggests that King Charles might actually own 50% of the IP, with the other 50% reverting to the original creator.

Who knows what might happen if that’s really the case. Maybe he’s a fan…We still own the IP rights…no one has spoken to us about any re-release” says Rhianna Prachett.

She also previously clarified in 2012 that the company only has ‘rights to the characters’, and not the games themselves.

Yeah… Someone Played Doom On Soundwaves

Here’s what it sounds like:

The visuals of the game are represented in a spectrogram, while the inputs are a range of high frequency notes mapped to specific keys. Instead of a controller or keyboard you use a microphone.

Technically the game doesn’t run on an unintended device, it’s just displayed and played in a weird and unintended way. But if you have a spectrogram you can give it a try yourself as the creator has uploaded the source code, complete with instructions.

Texas Chain Saw Romance

One of the playable characters in The Texas Chain Saw Massacre, Johnny, has a fresh new look. Introducing Shirtless Johnny, and don’t you worry, he’s a free cosmetic for everyone. So open a bottle of wine, get comfortable, and then murder video game people. Happy Late Valentine’s!

News Nibbles!

Taco Bell held an E3 style event called Taco Bell’s 2024 Live Mas Event. Complete with hyping up chicken tenders, as well as live performances, all with that ‘gamer pizazz’. This isn’t really gaming related, but it was uncanny.

XBOX will be announcing their new business updates on February 16th at 6am for those of you in Queensland. The announcement will be through their official podcast, and will feature Phil Spencer, Sarah Bond, and Matt Booty.

 

And now for some upcoming games!

February 16

  • Mario vs. Donkey Kong – Nintendo Switch

February 20

  • Skull and Bones – PC, PS5, Xbox Series X
  • Nightingale – PC

February 21

  • Bandle Tale: A League of Legends story – PC, Nintendo Switch
  • Last Epoch – PC

February 22

  • Pacific Drive – PC, PS5
  • Sons of the Forest – PC

That’s it this week in gaming news!

Tiny Tina’s Wonderland Review

Developer: Gearbox Software
Publisher: 2K Games
Audio: Joshua Carro
Platforms: Playstation 4 & 5, Xbox One, Series S &X, Epic Store on PC.
Release Date: 25/3/22
Genre: Action, Adventure, RPG, FPS, Looter Shooter.

Before sitting down to write this review of Tiny Tina’s Wonderland I checked my playtime of this new instalment of the Borderlands Franchise. Nearly 80 hours, which beats most Borderlands games I’ve played in the past… So, what makes this game my pick as one of the best Borderlands games released?
The game, for those Borderlands aficionados, takes place between the last good game and the bad one you probably invested too many hours into, where Tiny Tina is still thirteen, your drinks are non-alcoholic, and the innuendo is masked.

So… umm… You play as the noobie, a creature of your own surmise (genderless options included – plus click that slider override button, you monster), in the tangled web of Tiny Tina’s Wonderland, and the world she has … created? Spoiler free review here, the dynamic between Tina and the Dragon Lord is… TASTY? And confusing. Halfway through my second playthrough with my cousin, he asked what the actual dynamic was, and all I could say was “yes” without spoiling anything.

And you are stuck playing the game because you’re trapped under a mountain with these people? So, 4th wall breaks are in, and disbelief is suspended as you are lead through a story of Tina’s imaginings/traumas.
And I sure hope you’re ready, because it follows all the machinations of Dungeons and dragons and Tabletop enthusiasts out there, calling back to retcons, Fantasy reimagining, and a heap more…

But what exactly is the bunkers and badasses world in the imaginings of Tiny Tina’s Wonderland? At it’s core it’s just a reskin of borderlands 3. Same mechanics, renamed loot, grenades are now OP and reclassed as spells… but the core difference is the beautiful new settings, removal of cars and in its place a game board (much wow, many happy) and the new class mechanics. In Tiny Tina’s Wonderlands you get to choose between different classes that with an expanding list as the DLC’s are released, PLUS, new to the franchise, is the real RPG hard-line, BASE STATS. Wisdom, intelligence, strength, dexterity, constitution, and affinity? I guess because we all have excellent charisma… SEDUCE THE DRAWBRIDGE!

Later into the game classes can be miss matched aka multi-classed to create nearly anything that fits your play style. I tend toward face smashing and machine gunning badasses, or minion hoarding necro-druids… all of which tendencies I can indulge with relative ease in the base multiclassing Wonderlands affords me. And should you prefer to spell sling while invisible… you are covered as well…

Outside of that it’s a similar looter shooter you know borderlands to be, follow quest markers, listen to quest voice actors quip and joke, kill the big bad at the end and then get overwhelming numbers of stuff pop from their corpse in pretty lights only to be underwhelmed that none of it fits your playstyle… but fear not, when you roll that nat 20 you can go from offhandedly fish slapping to ultimate badassery… if you have any backpack space left to carry it…
So, max out those carrying slots because you’re gonna need them. Like most games in the borderlands series I do find I spend about 20% of my playtime fiddling with my inventory… those numbers can be damned confusing, especially with even more interactions now taking place with spells, companions, arrows and more taking even more slots in the lottery of stat boosts on weapon and armour. So take your time, shoot some targets out the back of Izzy’s Fizzies and figure out what you have… and play what feels good.

While the audio created by Joshua Carro is good, it can get either repetitive in the Overworld or can very much fade so far into the background it forgets to loop and you sit there in silence… well as much silence as you can be while voice actors repeat death lines ad- infinitum/ad nauseum over the top of the sound effects of your arsenal and spells assaulting not only the enemies but your ears. I only noticed the music when it was a feature of a quest, or I heard the same riff, repeatedly. Good or bad, your choice. However, the voice acting was superb with Andy Samberg and Wanda Sykes cast as your narrative friends, the big bad Dragon Lord by Will Arnett and then further layered with veteran voice actors quipping their way throughout the game.

This is a game with more than a healthy stuffing of tabletop humour with SNL skit comedy styling. Should that not be your cup’o’tea guvnar then you will nope out fairly quickly crying cringe to the winds of suffering and the goddess annoya. But should you chuckle, giggle and gaffaw in merry mirth, you will be blessed by the table top gods with tongue in cheek humour, references to the insanity of tabletop RPG DM madness, as well as the dreaded “popular culture” references as one must in this day and age.

There is an ugly to this tale, there are glitches where inventory sprites do not load, and journals of quests disappear, but none game breaking enough that won’t be fixed by a quick reload back to the main screen (load this on the SSD should you have one). And load up with friends, not online weirdos, or you may find your characters stats maxed out and all the joy of any challenge in this game gone.

So, after finishing the final quest in Tiny Tina’s Wonderland I am left grinding for better weapons in the end game rogue lite chaos chambers, researching current metas and builds all while trying desperately to find friends to replay the side quests and main story like some junky trying to get their next fix. Desperately I start to create characters, new looks, new weapons, synergies, only to drop them the next time I load up the game to try another… only to resolve to replay the game with harder mobs, same skillset, and a grinding meta mindset.

Tiny Tina’s Wonderland was developed by Gearbox, produced by 2K Games, and is currently available on Xbox, Playstation and through the Epic Store on Windows. I bought and played through Epic on PC.

 

The CageBox


This week Zed Games round table is lead by Hazel, with Paul and Peter sitting on a wall. Then comes the regular Gaming News from Maylee, with the team talking the Tomb Raider relaunch and the Xbox rumour mills. Paul swings to win in the full release of Phantom Abyss. And the team chats the massive demo drop of this Feb’s Steam NextFest.

Restructure and Rebirth

Xbox announcement inbound.

The Xbox rumour mill has been working overtime lately. It started with reports that Hi-fi Rush, Starfield, and other games were planned for release on Playstation 5. Now there’s speculation that we could see a complete overhaul of the Xbox business model, maybe even moving away from consoles entirely. On the 5th of February Phil Spencer, the head of Microsoft Gaming, posted on Twitter: “We’re listening, and we hear you, we’ve been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned.” While it seems likely they’ll be addressing the rumors, we won’t know for certain until next week so stay tuned!

Final Fantasy VII Rebirth

One week after its State of Play showcase, Playstation treated us to a second SoP exclusively about Final Fantasy VII Rebirth, which won Most Anticipated Game at last year’s game awards. They unveiled a new trailer, eleven minutes of gameplay footage, and plenty of new game details. The standout features being the expansive game map and the intricately detailed graphics.
In the presentation, they also announced a demo, where you can play as both Cloud and Sephiroth. The demo is currently available, and an additional portion will be added before the game’s full release on the 29th of February.

Big Changes coming to Square Enix

Despite the hype around Final Fantasy VII Rebirth, its developer Square Enix has just announced it is changing its approach to production. Takashi Kiry, the company president, shared that the studio intends to reduce its dependence on outsourcing and focus on producing large-scale titles internally. This means fewer games overall but the ability to prioritise quality, which is a damn good thing.

Upcoming Games Releases:

Banishers: Ghosts of New Eden releases to PC, PS5, XSX/S on February 13.
Ultros releases to PS4, PS5, PC on February 13
Tomb Raider Remastered releases to Switch, PC, PS, Xbox on February 14
PlateUp! releases to Nintendo Switch on February 15

Epic Spell Wars of the Battle Wizards: Dual at Mt. Skullzfyre Review

Designer: Rob Heinsoo, & Cory Jones
Artist: Nick Edwards
Publisher: Cryptozoic Entertainment
Release Date: Feb 2012
Genre: Party Card Game

Are you sick of boring games involving strategy and money and stuff? Do you just want to mercilessly kill your friends over and over until you’ve asserted your dominance while cackling from your throne of broken promises? Then maybe… just maybe you’re hard enough to …

Welcome to … EPIC SPELL WARS OF THE BATTLE WIZARDS: DUAL AT MOUNT SKULLZFYRE!!! … Now where were we….

Epic Spell Wars of the Battle Wizards is a series of games with an art style reminiscent of an evolution of Robert Crum’s work through the looking glass of Superjail and Adventure Time… think a 90s version of Adventure Time cross Mad magazine and you’re getting close. The artist is Nick Edwards and I thoroughly recommend looking him up for more of the strange. The edition we will be talking about today though is the first in the series and came out in February of 2012 … IT’S A DECADE OLD!? Yup and filled with humour suitable for all those fart gigglers out there.

Inside this hardcover box there is no board to speak of, rather a cardboard cut-out standee of Mt Skullzfyre to battle over, several last wizard standing tokens, because once you get a taste for the mighty magic duels you endure, you too will want to replay this with all the benefits that lie therein. Some skull tokens… and all the following;

  • 8 EPIC wizard cards to choose your player from ranging from Pisster the Pissed Wizard, Krazztar the Blood’o’mancer to Princess Holiday and her FURICORN.
  • 8 wild magic cards
  • 25 dead wizard cards with 8 different effects of various rarities and benefits
  • 5 different magic types
  • And 25 totally different treasure cards… the ultimate powerhouse of buffs, charms, and sensual loot. And really the only strategic advantage you can get in game. So HOARD THEM LIKE YOUR LIFE DEPENDS ON IT… because it surely does.
  • And lastly the cards that you will use as components to cast your epic spells of destruction of which there are 20 each of delivery, source, and quality to choose from.

Now for the bit where I run through how to play.

Choose your wizard wisely and put your skull token on your life counter (20 to start with) and deal each player 8 spell cards. From those cards you create your spell… each spell contains UP TO 3 parts. A source, quality, and delivery. And on your delivery card you have your initiative. “But I don’t have one of those” you say in your whiny baby voice. Well play what you want, I’m not your dad. If you do play less cards you get to go first with the initiative of the delivery dictating again who goes first. And if you don’t have a delivery card? You fancy pants, go last!

Now it’s time to read out your spell and rain destruction on your foes. Each component of the spell has text describing what it does, which can range from returning precious life points to your board, gaining treasures, randomised effects, treachery, or just plain old hell fire damage. And who wouldn’t want to scream epic spells into the void such as Pam and Hecuba’s Ritualistic Nuke-u-lur Meltdown, or Ben Voodoo’s Wild Magic Bedazzlement… oh yeah, wild magic. Basically, you draw cards until you find one to replace it… RANDOMNESS MAGIC! Now should your spell not contain one of those qualities fear not, create your own words to describe it, you’re the wizard after all.

After draining your foes of their life points you, oh mighty evil one, receive a last wizard standing token while they, the losers that they are, receive a dead wizard card with the attached buffs to mitigate their weaknesses when facing you. Then, like your many skeletal minions, everyone rises from the dead and resets their health pool and the war begins afresh. And you continue this until you run out of energy to manically laugh at your foes as you grind them beneath your heel.

This is one of the few games I regularly get out at gatherings because there is little to no strategy to winning, and losing gets you buffs to balance and give you the win in the next round. So I would call this more of a social game and advise you to leave your ‘must win’ feelings in the strategy game box where it belongs. So just have some fun and to make it extra special, a personal favourite home rule of mine is to choose a role-playing voice and go hard for the whole game (thanks Wil Wheaton).

The crazy visuals, names and pure randomness make this very enjoyable and with other settings and new mechanics introduced in stand-alone expansions, Dual at Mt. Skullzfyre is a great place to start your journey with Epic Spell Wars of the Battle Wizards.

Epic Spell Wars of the Battle Wizards: Dual at Mt. Skullzfyre was created by Cory Jones, Designed by Rob Heinsoo and published by Cryptozoic Entertainment.

A Mortician’s Tale Review

Developer: Laundry Bear Games
Publisher: Laundry Bear Games
Composer: Halina Heron
Platforms: PC, Mac via steam and itch.io, iOS
Release Date: For PC & Mac 18th October 2017, iOS 22nd November 2018
Genre: Story-Driven Management Sim.

A trigger warning for this review. I will be talking respectfully about the processes that take place within a funeral home from washing a body to the process of cremation. If these things may trigger you, please skip this review.

A Mortician’s Tale is a game that introduces you to the intimate and confronting world of what happens to your body after death. You play the black-haired, tattooed Charlie, the newest funeral director in the family-run “Rose and Daughters Funeral Home”. Charlie has managed to land on her feet with a boss who eases her into the swing of things, with her first job being a closed casket funeral. So, to show your respect you are asked to wash the body to prepare it for the funeral, and then attend the funeral. After changing into a “respectful” outfit, covering your tattoos, you reminisce with the attendees, listen to their qualms, and take a moment to stand by the coffin and process the death yourself.

The gameplay has a very simple loop. Go to your computer to check your emails where quite a lot of exposition lies. You will find your Monthly Newsletter with handy dandy tips and tricks, your job for the day, and correspondence from friends and co-workers. Then you will follow the routine of attending to the client’s requests in the preparation of the body and attending the funeral. This can range from open caskets to cremations with all the tools and steps you would normally take simplified for the gameplay. However, the real gem of this game is the story inbuilt under this.

 

Each loop takes place about a month or so after the last. By reading the emails you follow the ownership of family-run business doing the best it can for their clients where the head wants to retire and slowly move into the hands of a larger conglomerate. In this business the model is to push for sales and exploit the grief of families for higher profits and at the crux of this game, a few real issues. Do you respect the last wishes of a person, or go for that commission? Where do you stand when a family member wants something different to the person who once inhabited the body in front of you? Is processing this body worth the environmental impact? Is a funeral worth going into debt for?

The soothing, yet eerie background tracks composed by Halina Heron are a perfect accompaniment to the repetitive procedures, email reading, and funerals you attend. While the track’s loop isn’t very long, the tracks provide smooth loops and transitions between scenes. When it comes to sound effects, the ticking of the embalming fluid machine, the rumble of the cremation, and such can be quite confronting starting off, but quickly become routine. Other sounds are quite soft with the cremulator making a sandy hush that may be disconcerting for entirely different reasons.

A Mortician’s Tale is a simple story, in a simple point and click game, that hit quite close to home. I played this shortly after visiting a local mortician who had recently sent off a friend’s father and we sat and chatted for a few hours about many things, including the idea of being death-positive. I thought I knew the basics of what happens after someone dies and the processing of a body, but at the age of 38 this game taught me about new procedures, things that made me feel uncomfortable, and about not having a will which would leave it up to family or friends to deal with.

Overall, I recommend taking your time and playing A Mortician’s Tale. Not because it’s an amazing visual extravaganza, but if like me you haven’t thought too much about your post-mortem corpse disposal process, it will hopefully make you seriously reconsider the last impact you will leave on this earth. While also having few easter eggs to dig up for good measure.

A Mortician’s Tale was released in October of 2017 by Laundry Bear Games and is currently available for PC & Mac through Steam and Itch.io, and for mobile on iOS. I received my copy in a Humble Bundle.

100% Glitch, Pokemon Heist, and More Layoffs

Oops! All Done!

Let me set the scene for you. You’re super excited for a Suicide Squad game, and early access has just opened. You might have cleared the evening for this, you’ve got your snacks and you’ve settled in. You let the game install and update while you were at work, so it’s ready to go. You fire it up and! You finished the game?

Rocksteady, the developer of Suicide Squad, had to take their game offline less than an hour after opening, after a number of players booted it up for the first time only to encounter a glitch that auto-completed the game for you. These players had purchased the Deluxe Edition, which is more expensive and grants players access 72 hours before it officially releases on February 2nd. But they got $20 of in-game currency as an apology.

Layoffs This Week

1,900 Activision Blizzard and Xbox employees are being laid off by Microsoft, while Mike Ybarra, Blizzard president, steps down.

“As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business… As part of this process we have made the painful decision to reduce the size of our gaming workforce” says Microsoft Gaming CEO, Phil Spencer.

Allen Adham, Blizzard’s chief design officer, is also stepping down. Microsoft has selected Johanna Faries as Blizzard’s new president, who used to be head of Call of Duty esports.

 

In other-layoff-news, 61 Sega of America employees will be laid off in March.

 

In-funnier-layoff-news, one dev at Blizzard was able to utilise his employee perks to get himself World of Warcraft for free until 2033. Adam Holisky, former Blizzard employee, used all the subscription codes he hadn’t activated in Keyring before he got axed. Yay?

-TEAM ROCKET THEME-

That’s right, a Pokemon heist! Or rather, Pokemon cards heist, with three intruders managing to grab over 35,000 Pokemon cards from a collectible store in San Jose, called Tofu’s Trading.

The thieves were able to slide through the side doors, despite the doors being blocked by a fridge. The motion detectors were faulty and without the alarm they were in and out in 10 minutes. They were also able to grab Magic: The Gathering booster packs, and the shop’s WHOLE cash register.

Amy Simpson, the owner, believes it wasn’t targeted as the thieves “didn’t know what to take”. She’s taking it in good humour, making fun of how committed to crawling around the thieves were, all captured on security cameras.

News Nibbles!

Universal in Florida will be presenting ‘Super Nintendo World’ next year, adding a Nintendo-themed theme park to their ‘Epic Universe’, which is supposed to contain five worlds.

Embracer Group cancelled a Deus Ex game, but a group of former Volition developers, who were shut down by Embracer Group, have formed their own studio; Shapeshifter Games.

Nintendo are planning on making 10 million Switch 2s by March 2025, to hopefully prevent a shortage problem upon launch.

 

And now for some upcoming games!

February 1

  • Granblue Fantasy: Relink – PC, PS5, PS4

February 2

  • Jujutsu Kaisen Cursed Clash – PC, PS5, XSX, PS4, XBO, Switch
  • Persona 3 Reload – PC, XSX, XBO
  • Suicide Squad: Kill the Justice League – PC, PS5, XSX

February 6

  • CLeM – PC, Switch

That’s it this week in gaming news!