Epic Spell Wars of the Battle Wizards: Dual at Mt. Skullzfyre Review
Designer: Rob Heinsoo, & Cory Jones
Artist: Nick Edwards
Publisher: Cryptozoic Entertainment
Release Date: Feb 2012
Genre: Party Card Game
Are you sick of boring games involving strategy and money and stuff? Do you just want to mercilessly kill your friends over and over until you’ve asserted your dominance while cackling from your throne of broken promises? Then maybe… just maybe you’re hard enough to …
Welcome to … EPIC SPELL WARS OF THE BATTLE WIZARDS: DUAL AT MOUNT SKULLZFYRE!!! … Now where were we….
Epic Spell Wars of the Battle Wizards is a series of games with an art style reminiscent of an evolution of Robert Crum’s work through the looking glass of Superjail and Adventure Time… think a 90s version of Adventure Time cross Mad magazine and you’re getting close. The artist is Nick Edwards and I thoroughly recommend looking him up for more of the strange. The edition we will be talking about today though is the first in the series and came out in February of 2012 … IT’S A DECADE OLD!? Yup and filled with humour suitable for all those fart gigglers out there.
Inside this hardcover box there is no board to speak of, rather a cardboard cut-out standee of Mt Skullzfyre to battle over, several last wizard standing tokens, because once you get a taste for the mighty magic duels you endure, you too will want to replay this with all the benefits that lie therein. Some skull tokens… and all the following;
- 8 EPIC wizard cards to choose your player from ranging from Pisster the Pissed Wizard, Krazztar the Blood’o’mancer to Princess Holiday and her FURICORN.
- 8 wild magic cards
- 25 dead wizard cards with 8 different effects of various rarities and benefits
- 5 different magic types
- And 25 totally different treasure cards… the ultimate powerhouse of buffs, charms, and sensual loot. And really the only strategic advantage you can get in game. So HOARD THEM LIKE YOUR LIFE DEPENDS ON IT… because it surely does.
- And lastly the cards that you will use as components to cast your epic spells of destruction of which there are 20 each of delivery, source, and quality to choose from.
Now for the bit where I run through how to play.
Choose your wizard wisely and put your skull token on your life counter (20 to start with) and deal each player 8 spell cards. From those cards you create your spell… each spell contains UP TO 3 parts. A source, quality, and delivery. And on your delivery card you have your initiative. “But I don’t have one of those” you say in your whiny baby voice. Well play what you want, I’m not your dad. If you do play less cards you get to go first with the initiative of the delivery dictating again who goes first. And if you don’t have a delivery card? You fancy pants, go last!
Now it’s time to read out your spell and rain destruction on your foes. Each component of the spell has text describing what it does, which can range from returning precious life points to your board, gaining treasures, randomised effects, treachery, or just plain old hell fire damage. And who wouldn’t want to scream epic spells into the void such as Pam and Hecuba’s Ritualistic Nuke-u-lur Meltdown, or Ben Voodoo’s Wild Magic Bedazzlement… oh yeah, wild magic. Basically, you draw cards until you find one to replace it… RANDOMNESS MAGIC! Now should your spell not contain one of those qualities fear not, create your own words to describe it, you’re the wizard after all.
After draining your foes of their life points you, oh mighty evil one, receive a last wizard standing token while they, the losers that they are, receive a dead wizard card with the attached buffs to mitigate their weaknesses when facing you. Then, like your many skeletal minions, everyone rises from the dead and resets their health pool and the war begins afresh. And you continue this until you run out of energy to manically laugh at your foes as you grind them beneath your heel.
This is one of the few games I regularly get out at gatherings because there is little to no strategy to winning, and losing gets you buffs to balance and give you the win in the next round. So I would call this more of a social game and advise you to leave your ‘must win’ feelings in the strategy game box where it belongs. So just have some fun and to make it extra special, a personal favourite home rule of mine is to choose a role-playing voice and go hard for the whole game (thanks Wil Wheaton).
The crazy visuals, names and pure randomness make this very enjoyable and with other settings and new mechanics introduced in stand-alone expansions, Dual at Mt. Skullzfyre is a great place to start your journey with Epic Spell Wars of the Battle Wizards.
Epic Spell Wars of the Battle Wizards: Dual at Mt. Skullzfyre was created by Cory Jones, Designed by Rob Heinsoo and published by Cryptozoic Entertainment.