In studio: Jody Macgregor, Lee May, Candi Payne, Razor and Alanah Pearce.
This week, Alanah has a surprisingly good time with Skylanders Superchargers. Lee talks us through Skyshine’s Bedlam.
Aired 30 September 2015.
In studio: Jody Macgregor, Lee May, Candi Payne, Razor and Alanah Pearce.
This week, Alanah has a surprisingly good time with Skylanders Superchargers. Lee talks us through Skyshine’s Bedlam.
Aired 30 September 2015.
The Queensland Government has passed complimentary legislation allowing R18+ rated games to be legally sold in Queensland. The changes to the legislation were enacted at a federal level in January and were passed by all other states and territories at the same time. The delay means that Queensland was officially the last western territory to create an adult rating for video games. The first R18+ rated game expected to hit the shelves will be God of War: Ascension for the PS3.
A lawsuit filed against Activision by Guns N Roses frontman Axl Rose has been thrown out of court. Rose filed the claim in 2010, stating that he licensed the song “Welcome To The Jungle” to Activision for use in the game Guitar Hero 3 on the condition that the game did not feature former Guns N Roses guitarist Slash, or his new band Velvet Revolver. When Guitar Hero 3 was released, not only was Slash in the game, he also appeared on the cover, and the soundtrack contained three Velvet Revolver songs. The judge dismissed the lawsuit because it was filed too late, almost three years after the release of the game.
Rayman Legends has been delayed for a second time. Originally slated to be a launch title for Nintendo’s Wii U late last year, the game was previously delayed until April but has now been pushed back again and is set for release in September this year. First announced as a Wii U exclusive, it’s been revealed that the cause for the delay is so that the game can be simultaneously released for the Wii U, the XBox 360 and the PS3.
Ron Gilbert, the creator of Monkey Island, will open the first ever Australian Penny Arcade Expo in July this year. Gilbert will deliver a keynote address on the first morning of the expo, which is commonly known as PAX and is being held in Melbourne. This year will mark the first time that PAX has been held outside of the United States.
Journey, the acclaimed PS3 exclusive, missed out on a Grammy award. It was nominated in the category of Best Score Soundtrack for Visual Media but lost out to the Girl With The Dragon Tattoo. Journey is the only game to have ever received a Grammy nomination.
Candi’s Quickies:
Brett Ratner, director of the Rush Hour films and X-Men 3, has signed on to produce a television series based on Farmville.
Greg Zeschuk and Ray Muzyka, founders of Bioware (responsible for Dragon Age and Mass Effect) are set to receive a Lifetime Achievement Award at the Game Developers awards next month.
A Youtube app for the PS3 has been released in Europe and Australia. The app will allow users to view their subscriptions and control the app using a smartphone or tablet.
An interview with a German site called KGN suggests that Borderlands developer GearBox Software have turned down an opportunity to develop a new Call of Duty game. Randy Pitchford revealed that the studio had been requested to develop the popular franchise’s next instalment, but he said no.
Pitchford commented that Gearbox will only develop a game “when we can contribute to an existing brand something new – a kind of unique perspective and a new approach,” (translation from German in Google Translate). He turned down Activision’s offer because he saw ‘no real challenge’ in taking the job, along with questioning the flexibility he might get from the publisher. Considering the franchise has achieved FPS dominance by repeating a similar formula every year, it’s reasonable to assume that Gearbox wouldn’t be allowed much creative influence over a new Call of Duty.
“You have to play by the rules of the series,” said Pitchford. “You have to do what is expected of a Call of Duty [game]. In this I see but no real challenge for us. It would not strengthen our reputation as a studio, it would not be really motivating for our team.”
It would have been a welcome change to see Gearbox develop a new Call of Duty, but Pitchford‘s refusal is neither surprising nor unreasonable.
BLUR (PG)
Developer: Bizzarre Creations
Publisher: Activision
Out Now for XBOX360, PS3 & PC.
Reviewed by Razor.
If you’ve ever played a racing game and wished you could suddenly unleash a powerful energy bolt to destroy the car ahead of you, or even if you’ve driven through the C.B.D. during peak hour and wished you could unleash an energy bolt to destroy the car ahead of you, then you will definitely enjoy BLUR.
The main event is “powered-up” racing. You and your opponents race as usual, but at select points around the course you will find different powerups that give you access to various offensive and defensive abilities that you can unleash at will. Sound familiar? Yep, it’s pretty much just like Mario Kart, except instead of Mario and friends racing around tracks like mushroom circuit, it’s Renaults, Dodges, Fords and Volkswagens racing in real-life inspired locations like Hollywood and London.
Now, did I say that this was a bad thing? Hello no! Finally we have a racing game that fills the void between Project Gotham Racing and Mario Kart. I’ve never been a huge racing game fan (though I do like games like Burnout where the emphasis is on fun rather than realism) but some of my most beloved gaming memories have been of dominating my friends at Mario Kart. BLUR gives me the tools to dominate them further.
The real fun is in multiplayer mode. You can play online or LAN against up to 19 opponents, or you can play offline with up to four players on a split screen. However, I found the 20 player races to be more chaotic than I could handle, and I much prefered the smaller races of 10 players.
Powered up racing is the default, but there is also a racing only mode, for people who like to race without the destruction; and an arena deathmatch mode for people who like destruction without the racing. Personally I found the powered up racing to be the most enjoyable of the three modes.
Single player mode is great too. It plays out like a career where you are competing against other computer controlled characters. Each stage sees you completing a certain amount of challenges set by a champion driver who you have to eventually beat to progess. Winning the races is only one aspect of it; you also have to win fans by performing crazy stunts and pulling of mini-challenges within the race. Like most other racing games you have to perform well to unlock all of the courses and cars available.
The selection of cars is surprisingly varied. It’s rare to see such a damage-intensive game with a license to use real car models.
Car brands featured include Dodge, Lotus, Ford, Vokswagen and Toyota; and even more surprisingly: all car models feature realistic damage. So yes, you will see Renaults and Nissans hurtling airborne sideways down the course, leaving shattered glass and twisted metal in their wake. There are also a range of four wheel drive and off road vehicles that fit this style of game perfectly.
Powerups that you can use are slightly more balanced carbon-copies of their Mario Kart equivalent. There’s the bolt which is three unguided shots; Shunt is a homing blast that targets the car ahead (think red shell); Mines are like an exploding banana peel; Shock places energy vortexes on the track ahead of the leading player to slow them down; Barge blasts cars in your immediate vicinity away from you; Nitro is your standard temporary speed boost; shield offers you protection from other powerups and there is also a Repair powerup that you will need A LOT.
Something to be aware of is that the game is pretty hard. Like most driving games, there is definitely a steep learning curve and you may find yourself coming nineteenth or twentieth for the first hour or so. The fact that your opponents are all trying to blow you up doesn’t make it any easier.
So, once again I found myself swallowing my pride and switching the difficulty to Easy while I got used to the car handling.
As expected there are heaps of achievements and trophies to aim for, although BLUR rewards you for non-gaming achievements like posting your results to Twitter and Facebook.
Overall, BLUR is an intense and action packed racer that shines in multiplayer mode. A word of warning: you may want to reaffirm your friendships at regular intervals while playing this game, because you will be trading insults regularly.
We reviewed the XBOX360 version; Blur is also available for the PS3 and PC.