Tag: Alanah Pearce

Zed Games Podcast – Episode 203

zg203

We chat with James “Peanuts” Schultz (community manager) and Matt Knight (designer/artist/voice artist) of Halfbrick Studios (Fruit Ninja, Jetpack Joyride, Fish Out Of Water).  In this candid interview we discuss Colossatron: Massive World Threat and Band Stars, find out what it’s really like in the games testing department at Halfbrick, and we poke Matt repeatedly until he does his “Rick Dalton” voice.

Lee reviews The Banner Saga (PC), “an epic RPG inspired by viking legend”.

In studio: Razor, Lee, Candi, Jody and Alanah

Aired 22 January 2014

Zed Games Podcast – Episode 203

Subscribe to the Zed Games Podcast on iTunes

Zed Games Podcast – Episode 201

zedgames201

 

“The Games That Defined a Console Generation”

The crew discuss, as objectively as possible, the games that made a real mark on the last console generation. For better or for worse, these are the games that had impact, spawned clones, influenced the industry, sold systems (and peripherals) and shaped the gaming landscape.

For the purposes of this discussion, only games released on the 360, PS3 and Wii were considered. And yes, we are aware that we left out “Bioshock” (we all make mistakes).

In studio: Razor, Lee, Candi & Alanah

Aired 8 January 2014

Zed Games Podcast – Episode 201

Subscribe to the Zed Games Podcast on iTunes

Zoo Tycoon: The Age Problem

It’s fairly odd that one of the Xbox One’s exclusive launch titles is a new Zoo Tycoon game – but not because the Tycoon franchise isn’t popular, and the games are certainly fun. Zoo Tycoon’s biggest flaw, and what makes it questionable as a launch title, is it’s seemingly blatant disregard for a very basic and important marketing technique – the target market.

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BioShock Infinite: Burial at Sea Part 1 Review

Set in rapture, BioShock Infinite’s Burial At Sea DLC (Part 1) is absolutely beautiful. The underwater setting is complimented by enormous glass windows, showing off the glowing city that spans across the depths of the sea. The interior is set prior to the fall of Rapture, which is seen in BioShock 1 and 2, and is a 1920’s socialite’s heaven. The floor glistens, the staircases arch elegantly between the saturation of remarkably pretentious stores, and the shop keepers are unnaturally delighted to see you. It all feels very false, but that foreign, unnatural aura makes Rapture all the more enticing.

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Episode 159

zgepisode159.mp3

(37:41/34.5MB)

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Originally aired 6 March 2013
on Brisbane’s 4ZZZ 102.1FM

In Studio: Razor, Lee, Jody and Alanah.

Razor strikes gold with PERSONA 4: GOLDEN (PSV)
Jody awakens his inner metal demon in BRUTAL LEGEND (PC)
Alanah reviews TURTLE BEACH PC HEADSET

1. RANDOM – River City Rhymin’
2. MADDEST KINGS ALIVE – Cagey Negotiators
3. DAVID BOWIE – New Angels of Promise
4. 7BIT HERO – Main Menu Screen
5. LITA FORD – Betrayal
6. MOONBASE COMMANDER – Ekisatubeiku

Episode 158

zgepisode158.mp3

(53:18/49MB)

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This week’s podcast contains 4 tracks from 7BIT HERO’s EP “We Eat Loot”, courtesy of Hans/7Bit Hero!

 

 

 

 

 

 

 

 

 

 

 

 

 

Aired Wednesday 27 February, 2013

We talk to Hans Van Vliet of 7BIT HERO ahead of the EP launch at State Library of QLD this Saturday night.  We also hear 4 tracks from the EP “We Eat Loot”  http://7bithero.com

Lee and Alanah suit up to review CRYSIS 3!

Plus, our thoughts on the PS4 reveal.

1. MOONBASE COMMANDER – Ekisaitobaiku
2. 7BIT HERO – Come On, Stand Out
3. 7BIT HERO – Side Quest
4. 7BIT HERO – Playing Games With My Heart
5. 7BIT HERO – Main Menu Screen
6. DRAGONFORCE – Holding On

The Witcher 3: Wild Hunt Announced!

CD Projekt Red’s The Witcher 3: Wild Hunt has officially been confirmed and is already slated as a “must see next generation RPG”.

The game is said to cover three different plot levels:

  • Lowest Level: Free-form activities such as crafting, monster slaying (which seems to be more extensive in the third iteration), and going on quests. (There are over 100 hours of hand-scripted quests. These include helping villages and engineering the succession of the Skellige kings. Though, I think the latter would apply to the Next Level.)
  • Next Level: The political situation of the Nilfgaardian invasion is resolved through a core plot line for each area, including Skellige, Novigrad, and No Man’s Land.
  • Final Level: Geralt’s main storyline, his search for his loved ones, and the chase of the Wild Hunt.

Outside of completing missions or mini-games, there will be no chapters or acts to slow you down. It’s set in a world that is said to be a whopping 20% bigger than Skyrim and will take 30-40 minutes to completely cross on horseback without a single loading screen. There are hugely significant weather effects that could influence your travel, too – clouds are fully modded as real and volumetric instead of being paint on a skybox.

On the ground, monsters and bandits alike will savagely attack anyone they deem hostile. If you go to a town and choose not to save them from attacking from bandits, the village might end up abandoned when you next return.

Along with an enormous world that Geralt seems to have significant influence over, crafting, combat and inventory systems have all been completely re-worked. It is set to release in 2014 and will be the conclusion to the trilogy. Pick up this months Game Informer magazine for more information!

Episode 154

ZGepisode154.mp3

(30:42/35MB)

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In studio: Razor, Jody and Alanah.

We chat with Andrew “mOOnGLaDe” Pender, “The Australian Rock Star of Starcraft 2”.  In this fascinating interview, we talk about Andrew’s amazing career, what it’s like to be a pro gamer and the upcoming “Symphony of Legends” concert being performed by the Queensland Symphony Orchestra.

 

Symphony of Legends is a videogame themed orchestral concert which is happening on the 23rd of November. Tickets are available here:

http://premier.ticketek.com.au/shows/show.aspx?sh=QLDSYMPH13

 

For this episode’s playlist, follow this link: http://www.4zzzfm.org.au/program/zedgames