Maylee, Ezie & Zahra talk gaming news, Minecraft conspiracy thoeries, multiplayer player gaming madness AND Rani reviews Don’t Starve Together.
Tag: aussie games
Rogues Like Roguelikes
Paul & Tobi discuss the week in gaming news, roguelike games and not to mention the hot new hit for PS5 Returnal.
Be Visible
This week Brisbane is in lockdown so Ezie leads the show solo. The week in gaming news, Paul reviews The Missing: J.J. MacField and the island of Memories, Tobi discusses Progressbar95 and Ezie takes you home with a segment on Transgender Representation in Games.
A Way to Spend Time
The weekly gaming news, Zahra discusses their time with Grow Big or Go Home! Maylee reviews Nuts and general banter about gaming non-sense that you love.
Micro Aussie Games with Paul
The week in gaming news, Down in Bermuda review as well as some micro Aussie games with Paul & Rani!
Monster Hunter World
Developer: Capcom
Publisher: Capcom
Music: Akihiko Narita
Platforms: Microsoft Windows PC, PS4, & Xbox One
Released: 22 December 2017
Genre: Action Role Playing Game (ARPG)
Monster Hunter World is the fifth instalment of the Monster Hunter series. For those of you who haven’t heard about Monster Hunter you play as a hunter that you can customise that is tasked with hunts to either kill or trap monsters that roam certain environmental landscapes. The idea usually is to kill them, harvest materials and use those materials to make new weapons, armour and other unique game items. You also have a friendly little side kick called a Palico which is an anthropomorphic cat that you can also name and customise that will assist you in combat. There is also your assistant Handler whose job is to keep you up to date with all your objectives and educate you on how the New World works.
In Monster Hunter World you start as part of the fifth fleet which has been called upon by the Research Commission to provide more back up to previous hunters in the New World. The major focus of the journey is to perform Expeditions into new environments to study Elder Dragons, which are very powerful monsters that play a big part in the ecosystem or each new area you discover. Early on in the story you learn that these monsters migrate to this New World every ten years in an event known as Elder Crossing. During the first initial cut scene on the ship to the New World you encounter Zorah Magdaros who is an Elder Dragon moving towards your destination. Throughout the rest of the main narrative, you are to discover why they migrate and what part they play in the ecosystem of this New World.
There are many twists and turns ahead should you take on this perilous journey, and if you should feel afraid do not worry Monster Hunter World is very big on multiplayer cooperative hunts. You can post a quest and other hunters can join you or you can join a quest that other players post. Not to mention loads and loads of optional side quests, special events and wonderful game cross overs; such as Geralt of Rivia or Mega Man. Also, once you finish the main quest line and hit the credits there is still more monsters to discover and challenges to face. The game almost seemingly never ends even after 50 hours of gameplay.
Something incredible about the Monster Hunter series is the impressive number of weapons you can choose from and you don’t have to be locked into specialising in one. There are 14 to choose from ranging from close combat, mid-range, high mobility, aerial, rapid fire, long ranged and versatile. I originally started playing on a Charge Blade which has to be on the most unique and if not most complicated weapons to master however provides insane damage once you reach the high hunter ranks. It has a couple of different modes such as it looks like a small sword and shield however you can combine them together to form a large axe that you can charge with power to deal massive blows. I later learnt the bow and arrow because some monsters fly and learning a ranged weapon definitely helps with certain hunts. Honestly one of the best parts of the game is enjoying a range of different weapons that can completely change the game play as well as the outcome of monster fights. I highly recommend learning more than one weapon.
The best, if not most incredible part of Monster Hunter World is the monsters themselves. They are fascinating, visually exceptional, diverse and extremely dangerous. Some of them are so hard that you definitely need a full team of hunters to take it down and some can be an hour-long grind. There are moments of such beauty for example during fights you have these scenes of incredible high-definition beasts up against these incredible environmental back drops that are simply jaw dropping. There is one particular hunt against an Elder Dragon where you are set in the volcanic pit with a what looks like a giant flying lion that explodes these incredible red and blue flames. Honestly there is nothing like it.
I should also mention the comradery of multiplayer hunting. Most of my time with Monster Hunter World has been cooperative, myself and some of the Zed Games team helped me climb in rank and experience by hunting together. There is so much fun to be had testing out different weapons and taking on different monsters all over the New World. Something that Zahra mentioned to me was, “Every hunt is different, even if it’s the same monster you fought before you are guaranteed to have a different experience the next time you’re out there.” Seeing massive fights between two different monsters or having your party crashed by an unwanted visitor is always a good opportunity to get the hell out of the way and see something new, maybe even try something new.
A quick tip for players interested in playing Monster Hunter World on Windows PC is get yourself a controller that is compatible, usually Xbox controllers wired or Bluetooth will work nicely. You can play using keyboard, however, depending on your weapon you might find your fights to be more challenging. On a personal level I find the controller to make to experience more immersive.
Akihiko Narita is the composer for Monster Hunter World and has created much of the soundtrack for many other Monster Hunter games as well as Resident Evil 5. His compositions are epic in nature, making everything feel like this grand adventure. There is mystery and suspense as well as fear and darkness. The orchestral tones and rising string sections of the music gives your heart a good stir especially when you’re fighting a Diablos. Speaking of Diablos this monster has some of the best sound effects, tunnelling underground and exploding up from under you. There’s the sound of monster roars that stun you in battle, some of these guys are pretty terrifying.
All in all, Monster Hunter World is extraordinary. It’s not my first Monster Hunter game and it certainly won’t be my last. If you are unsure about the soon to be released Monster Hunter Rise don’t be afraid to go check out this one instead. Plus, there is a massive expansion Iceborne should you love it as much as I did. To give you an idea of how resoundingly positive Monster Hunter World has been received internationally the lowest score it’s had was an 8/10 and with overwhelmingly positive reviews on Steam you are bound to find something you love. Are you ready to depart on your quest hunter? I am.
Rise to the Occasion
The week in gaming news, a review on Monster Hunter World in anticipation for Monster Hunter Rise and a discussion amongst Paul, Tobi, & Evie on video games that have inspired.
You Have 48 Hours
Zahra, Rani, & Evie chat week in gaming news, a big discussion about which games are worth remastering, AND Zahra expresses their feelings on the new Monster Hunter Movie.
Top Picks 2020
The final episode for 2020! This week Paul, Maylee, & Evie discuss the week in gaming news, the gang also discuss their top picks for the year as well as Paul reviews fuser and shows off more of his awesome DJ skills.
Cancellations, Crunch, & The Cloud
Facebook debuts new cloud-streaming service for Facebook Gaming
This new service will be integrated with Facebook Gaming and is already in the beta form for some users. According to Jason Rubin Facebook’s vice president of play over 200,000 people have already played games on the beta cloud streaming service. Currently there are five games available; Asphalt 9: Legends, Mobile Legends: Adventure, PGA TOUR Gold Shootout, Solitaire: Arthur’s Tale and WWE SuperCard. Facebook are promising more games as the platforms continues to get better throughout this testing phase. Rubin has said, “Even with latency-tolerant games players may notice some glitches. We’ll occasionally show player rating cards and feedback forms to help improve the experience over time. Cloud game streaming for the masses still has a way to go, and it’s important to embrace both the advantages and the reality of the technology rather than try to oversell where it’ll be in the future.”
Sad news for PS4 lovers as Night Call is no longer coming to the console
Developers Monkey Moon and Black Muffin have announced that the game will not go to PS4, this news comes just a month after the game Uppers was cancelled after 6 years in development. According to the developers of both games it simply comes down to a lack of funds. Night Call’s official twitter account has stated that the game hasn’t done very well with sales not to mention issues with porting the game. A tweet sent out by Night Call has said, “Dear PlayStation players, we’re super sorry to announce that the PS4 version of Night Call is officially cancelled. Please note that we’re probably as disappointed as you are. But we just can’t afford it.” Fortunately, Uppers will still be available to play on the PC for roughly $40 should you be sad about either of these games not coming PS4.
Features being cut from Cyberpunk 2077 ahead of launch and a 21-day delay
With the release of CD Projekt Red’s most anticipated release of the year Cyberpunk 2077 has had some big feature cuts after being delayed 3 times already, actually make that 4. Miles Tost the senior level designer has said, “Cutting features and scope is a very normal part of development, you can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo.” Tost goes on to emphasise these feature cuts will only enhance the game play experience and that these cuts were “hard decisions” to make for the developers who truly love working on the game. There is much speculation around this as these feature cuts come after not a month ago Cyberpunk 2077 received criticism for its staff working under strenuous working conditions also known as crunch leading up to the game’s launch that appeared to be enforced by the studio. Only time will tell how it all turns out after release on the now new release date 10th of December.