Merry Christmas to all our lovely listeners! It has been a pleasure to serve you weekly doses of gaming content every week, and just because it’s Christmas we don’t stop! Paul, Zahra, & Tobi bring you some more of the best in gaming news, community, and culture for Christmas 2020!
This week Zahra is in the HOT SEAT learning the ropes of announcing. The week in gaming news, Destiny 2 Beyond Light discussions and a interview from Jack with Manami Matsumae from GCAP 2019.
It’s Bugsnax! & Paul is in the drivers seat, not to mention the week in gaming news, Rani lending her voice to review Nine Witches and of course the company of Evie and Zahra.
We’re Back! And we discuss as usual the week in gaming news as well as Ubisoft’s Assassin’s Creed Valhalla, and not to mention discussion about how the PS5 feels!
The week in gaming news, following by the delirious antics of Evie, Paul, & Maylee in studio discussing the worst games ever! And Paul reviews a wholesome indie gem Carto.
The filming of The Witcher season 2 comes to a halt due to COVID outbreak, again.
The second season of Netflix’s The Witcher staring Henry Cavil has stopped for the second time, four people working on the show have tested positive for the virus and those that have been impacted are now being isolated and are not part of the main cast. The last halt on production lasted from March until August. Hopefully, this time it doesn’t stretch for that same length of time.
Steam has a new play test feature for developers.
That’s right, Steam has created a request option so that players may be able to play test games for developers right from the games Steam page. Value is intending on adding this feature so that players no longer need a beta key to gain access. This new feature is called Steam Playtest; developers will also be able to see how many people are requesting access including expressed interest. Valve says that Playtests aren’t intended to replace Steam Early Access and that games can still have a Playtest alongside an Early Access version.
The Gorillaz have a new music video and it’s inside the world of GTA5.
The most recent release from the Gorillaz’s Song Machine project is called The Valley of The Pagans and it takes place within Grand Theft Auto V. The video begins by transporting the cartoon musicians into the city of Los Santos and features Beck’s voice on a call using the iconic iFruit phone from the game. Song Machine is a big music project by the Gorillaz and also features other artists such as ScHoolboy Q and Elton John.
Pick up your Xbox Series X and PS5 safely this week.
With the arrival of the next generation of consoles it’s important to be COVID safe. If you haven’t got delivery and intend on picking up your new Xbox or PlayStation from EB games, JB-HI-FI, or other distribution outlets click here for Kotaku who have published an article highlighting all the different outlets and their coronavirus response plans. Please remember to be kind, patient and respectful so that everyone can have a safe and happy gaming experience.
Developer: Tobias Springer Publisher: Tobias Springer Music:Peppsen Platforms:PC (Windows, Linux) Released: 21st May 2020 Genre: Simulation, Puzzle, Strategy, Base Building
Do you remember the carefree days of your youth? Those picturesque mornings spent lounging in your loose nappy while trying to push that yellow triangle shape into that yellow triangle hole? The endorphin rush as it slipped through and you clapped your chubby little hands and smiled at how smart you were? Well, Shapez.iofeeds you the same shapes from your youth, with the same chase for endorphins.This is a game, nay, and addiction, that caught my attention when described as “Factorio Light”, a base builder, puzzle & strategy game, where its light simple interface and relaxing music conceals the insanity of the game within.
The first few hours of Shapez.io has you extracting shapes from nodes of Circles and Squaresand belting them to the hub. The shapes’ ponderous progression ends as they are swallowed and stashedaway to be consumed for glorious levels and upgrades. This progress is marked by a Pavlovian bell and splash screen, a new building at your disposal to firstly cut the shapes in half, then turning them, then learning about colouring them, and oh the colours you will create! From the bright base colours of red, blue and green you will create majestic magenta, cynical cyan, ludicrous yellow and gloriously complex white.
Now, as the hours pass by in a blur, it is a battle for space as you try desperately to feed shapes into the sixteen mouths of the hub, speeding your progress. The denial builds as you realise that soon you will be tearing down all your work to start over once more. Then – on the horizon – rises our saviour shape, a dearest blue teardrop marked with a pure white circle. Her appearance marks the first evolution, Blueprints. Suddenly complex shapes become a breeze as you can copy and paste structures, your factory size exploding as efficiency and balance become your bedfellows. The only thing hindering this expansion is the speed at which you can create and store these precious blue tears of divinity, as the size of the structure dictates how many of them you will need to move or copy it.
20 hours later I had gone through spreadsheets of data, many hours of waiting for shapes to be made and stored, two soft restarts, one day of depression and a race to get to level 20.
In all seriousness, the ingenuity of the game is glorious. With the infinitely generating map the only limitation is your own imagination, and possibly the speed of your computer processor. I did find it occasionally frustrating that the game could not keep up with my impressively expanding and massive factories. My aging i7 stuttered and lagged even on the lowest settings due to the lack of support for multithreading.For as the game slows so does progression, so there you must walk the tight rope between factory size and efficiency. So, you focus on upgrading your factories, so you process shapes faster and more efficiently.
The difficulty–scaling of the different shapes is mostly well balanced with player progression. After level 20 you unlock the sub level of wires, logic gates, and others, culminating in free play mode at level 26. I sadly did not get that far, bowing out at the 26-hour mark as I unlocked the new prospect of wires and switches. One day I may gaze into the abyss of never-ending upgrades and an unending random shape generated level system beyond that.
Through all the highs and lows you are serenaded to by the hypnotic music of Peppsen. This music has a beat that motivates you, a melody to hum to, and is still chill enough to fade into the background and let you focus. Combined with the satisfying clicks and clunks to punctuate the placement of buildings and belts the soundtrack is a perfect accompaniment to the hours of gameplay you inevitably invest in this game.
After the long days of playing Shapez.io and being washed in the relaxing sonic waves of Peppsen’s Rectangle, I am left exhausted and spent. A washed-out husk of the man I once was. But, like the addict that I am, I want more of its blessed bright and colourful shapes. I want to compartmentalise, enhance, balance, and simplify. I want to learn the secrets of wires, buttons and logic gates. I also kind of want my life back. But who knows what the future holds?There’s a patch coming on the November 26th…
This week Zed Games welcomes a toNEWbi (Tobi) to the team! We discuss all that has been happening in the week in gaming news, as well as Tobi does his first review on Shapez.io
It’s a spoOoOoOky episode of Zed Games this week, we broadcast in the dark at 4ZZZ studios listening to gaming news, Amnesia Rebirth review from Zahra and Horror Games Discussion with the PAULTERGEIST!