The Zed Games crew are in a new studio! With some fresh vibes and the catch of the week in gaming news, there is also two fantastic reviews Beyond Blue and Abyss of Neptune.
Tag: indie games
More Lucrative Thursdays
The week in gaming news, Paul & Zahra discuss Mobile Games worth playing and Ezie reviews Pokemon Shuffle.
Multiplayer Madness
Maylee, Ezie & Zahra talk gaming news, Minecraft conspiracy thoeries, multiplayer player gaming madness AND Rani reviews Don’t Starve Together.
Rogues Like Roguelikes
Paul & Tobi discuss the week in gaming news, roguelike games and not to mention the hot new hit for PS5 Returnal.
Who wants to play Monopoly?
Sony Lawsuits & PlayStation 5 Shortages
A group of gamers is gearing up to file a lawsuit against Sony this week, arguing that the company runs an unlawful monopoly that limits where players are able to purchase digital copies of PlayStation games to only Sony online stores. This group has said that Sony’s monopoly on digital games means, “they are allowed to charge supercompetitive prices for digital PlayStation games, that are significantly higher than their physical counterparts sold in a competitive retail market.” This lawsuit is designed to hopefully encourage Sony to create a more consumer friendly environment by suggesting a more competitive retail market that doesn’t result in players paying up to 175 percent more for digital games.
Sony are also expecting massive PlayStation 5 shortages that is predicted to last into 2022. Sony have been having some supply issues that don’t have an end in sight. According to Sony’s CFO Hiroki Totoki said, “If we secure a lot more devices and produce many more units, our supply wouldn’t be able to catch up with demand.” Despite supply shortages Sony has sold more than 7.8 million units since November last year. Similar to Sony, Microsoft’s Xbox Series X and S are also struggling with supply constraints until after June 20th this year.
Filmmaker claims Capcom took Designs for Resident Evil Village
Filmmaker Richard Raaphorst who directed a horror film Frankenstein’s Army in 2013 has shared online a comparison of images from his movie and Resident Evil Village’s character designs. Many fans of the horror film continue to find similarities. Raaphorst said, “It’s a crazy monster movie filled with my own creature designs, one of which has been used – completely without authorization or credit in the newest Resident Evil game.” For now, there doesn’t appear to be any legal action from Raaphorst just that he wished they’d given him credit. If you’d like to take a look at the images (SPOLIER WARNING) click here.
E3 2021 is coming up fast
Starting on June 12th and running for three days until the 15th E3 Expo is only a month away. Coronavirus has had a massive impact of industry events however hopeful we are that they will return soon we still have a way to go and because of this, E3 2021 will be embracing all the virtual technology it can to bring us closer to the exhibitors this year. There are some big game announcements to come that are currently kept secret as well as more sneak peaks into big releases such as Halo: Infinite, Suicide Squad: Kill the Justice League, Starfield, Final Fantasy 16, a potentially new Sonic game, not to mention the anticipation for Pokémon Brilliant Diamond and Shining Pearl. If you’d like to get updates on what’s happening as well as where everything is to be streamed head over to www.e3expo.com to sign up, it’s totally free.
Game Releases this week:
May 13th: Assassin’s Creed Valhalla: Wrath of the Druids comes out on all platforms
May 14th: Famicom Detective Club (Nintendo Switch), Mass Effect Legendary Edition (PC, PS4, XBO), Quantum Replica (PS4, XBO, Switch), Subnautica (Switch), Subnautica: Below Zero (PS4 & 5, XSX, XBO, Switch).
May 18th: Leisure Suit Larry – Wet Dreams Dry Twice (PS4, XBO, Switch)
So Many Feels
This week the Zed Games crew discuss gaming news, Zahra, Paul & Ezie get pumped up for Mortal Kombat as well as Shelter 3 and Filament game reviews.
Carrion Review
Developer: Phobia Game Studio
Publisher: Devolver Digital
Audio: Cris Velasco
Platforms: Switch, Xbox One, Window, Mac & Linux
Release Date: 23/7/2020
Genre: 2D Action Platformer
Carrion is made for those who have, in one way or another, wished to unleash their inner Mr Hyde. And a warning to the wise and not so wicked, if you dislike the creepy, or are triggered by pixelated gore, the spatter and squelch of viscera, screams of terror, or unleashing the horror within… you are probably not going to be into this.
In Carrion, you control the hive mind of a symbiotic colony of an antediluvian ancestor to the tubifex worm, resulting in a cyclopian monstrosity of Lovecraftian horror. Basically, you’re a mass of prehensile tentacles and teeth bent on freeing yourself from the scientific dissection of your biomass.
Commonly, this game is described as reverse horror. Instead of playing the protagonist hiding from the horror as it stalks through the facility seeking freedom, you are the horror.
After breaking from your containment, you stalk your captors, ripping and tearing apart the available flesh to absorb as precious biomass. The biomass you will need to protect yourself while searching for the genetic skills of your kin scattered the of throughout the facility.
Towards those that dare fire upon your amassed power, you will revengefully return to chew on their corpses for the audacity of attempting to damage your majestic abomination.
Or maybe that’s just me…
What the developers at Phobia Game Studios really got right was the weight and movement in the game. The feeling of throwing doors, grates, vending machines, and human torsos come with a satisfying inertia and the added benefit of distracting – or even dismembering – your human opponents. This satisfaction also extends to the effects of your size on your movement as well.
Your own movement is also hypnotic. The worms that make up your body constantly move and shift, slinging out to fling you, swing you, and catch you. And while the movement looks complicated, it controls remarkably well.
I played on PC, and if you have ever played a shooting game, you know that your hand need not move from that position. The mouse controls your movement and prehensile tentacles while your left hand activates skills and levers, the latter of which are many.
Carrion is at its core a linear game pretending to be metroidvanian. The aim is to move from area to area, with you unable to traverse to the next without a new genetic skill. To reach the next save point, lever, or destroyable terrain piece, you are required to solve little puzzles or battle the different types of security intent on annihilating you.
And did I mention there is no map? You will have to rely on your own unique awareness and memory, a special little trap for overthinking completionists and people to took so long between gameplay that they forgot where they were up too… not that that happened to me.
Visually, the pixel art is perfect for the transitions between the clean, bright scientific active compounds, the rusted and disorderly industrialism, and the luminous greens and blues of botanical cave systems. It also means the game can live between the super realism of our imagination and the disbelief of pixelated abstraction, allowing for a modicum of separation between you and the horrors you commit. This is especially relevant as the game play actively covers all the interacted environment with a visceral palette of reds and purples as you course through them.
Acoustically, the game does balance the need for horror elements to the environment without overdoing it. So, while the screaming and whimpering of the cowering humans is ended with the crunch of cartilage and bones, there are no wet slaps of tentacles as you traverse. Instead, a pleasant soft carolling of schwips as your weight-bearing tendrils flail about to find purchase. The atmospheric soundtrack, composed by Cris Velasco, matches the horror theme perfectly. The tension-filled tracks, rather than filling you with dread, instead drive you further into the carnage as you lay waste to all before you.
Overall, Carrion is not a long game, and manages to find a place in the truly short list of games I’ve actually finished. The game’s length means it sits comfortably between learning how to utilise all the skills, and not overstaying its welcome. If you are looking to speed run this metroidvanian world in your first playthrough, I don’t think you’re going to get much satisfaction out of Carrion. However, if you choose to relish the screams, take revenge on those that hold you back, and take your time to work through the puzzles like the Dexter you always knew you were, then I think this sinewy tale might just be for you.
It is no wonder this game won the 2021 BAFTA’s Game Awards Best Debut Game and was nominated for best original property game.
Monsters on our Mind
This week the crew of Zed Games discuss the week in gaming news, Tobi reviews the reverse horror hit Carrion and Paul reviews the puzzle platformer with a quirky horror style, Darq.
Trashed Review
Developer: Josh Presseisen
Publisher: Crescent Moon Games
Music: Josh Presseisen
Platforms: Steam
Released: Early Access – 17/February/2021, Planned Release – early 2022
Genre: Adventure strategy
Garbage disposal and management is a problem that has plagued us for years, and it continues to be a problem far in the future, on a planet far, far away. Hundreds of ships dump their rubbish on some far-off desert planet, leaving bags of waste, plastic lawn chairs, and who knows what else.
And you, the newest hire, are tasked with solving this eternal problem: how to make all this trash go away?
Trashed is a strategy game about garbage management and disposal. With a chunky, 3D artstyle, your long flowing blue hair, and more than a few guns under your belt to take care of some problems you might run into, this is definitely a game meant to challenge you. And maybe overwhelm you, just a bit.
So, the main goal of Trashed is to dispose of garbage, and manage the waste and pollution it causes. A ship will come by about once every minute (or an in-game hour) to dump rubbish at a marked site. This can very quickly develop into a gigantic pile, with garbage bags just rolling all over the place. You need to move that garbage into an incinerator. You have a helpful robot that manages to push some bits of trash into an incinerator, and you can pick up a piece of garbage, and toss it in yourself. But you will not be able to keep up. And each bit of rubbish burnt will affect the air quality.
Thankfully, you have more than a few tools to help you out. As you earn money, you can buy a garbage blower, to move several pieces of rubbish, and blueprints to build more incinerators, air purifiers, solar panels, batteries, recycling machines, grinders (for the giant pieces of garbage that will get thrown onto your head by yet another ship), and more, including conveyor belts, which quickly became my favourite thing in the game.
In addition, you progress by picking up bounties from the office, requiring you to process a certain amount of garbage, or to kill some of the local creatures who will rock up to cause some trouble.
Of course, you can purchase various weapons to help you.
It’s addictive, it’s satisfying to optimise your dump site, to set it up so you only need to worry about some wayward rubbish. There are cutscenes with voiced characters, for some reason they’re all from Texas. I named my helpful robot Marvin. I love him. He gets stuck sometimes but he’s doing his best.
The music is pretty minimal, and there is a lot of silence in the game. The creatures I run into make some weird, alien-like sounds that makes me a bit nervous to hear. The sound of the ship arriving is overwhelming, and I’m glad to hear it go (mostly so it stops making a mess of things). It’s really satisfying hearing the constant sound of garbage being recycled and burnt, it tells me things are working. More music would be nice, but I find myself zoning out a lot, so I’m not too bothered.
There is one thing to note however, this game is in early access, and at the time of writing this review, in pre-alpha. There are a lot of bugs, there is only a portion of the planned content in the game, and I wasn’t able to actually complete the tutorial. My playthrough could be described as playtesting. This is not a finished product. But the content it already has, and the gameplay so far, is enjoyable. When I get past some of the worst bugs, and I get used to the rough controls, I found myself playing for hours. I had a playthrough where the bounties glitched out, so I couldn’t progress through the game, but I had so many conveyor belts, and you have never imagined air could be so clean.
I am looking forward to seeing this game continue to develop, and to revisit it over time. And I can’t wait until the team goes ‘Yup! That’s a finished game!’. Because my heart needed a garbage management game that takes place on an alien planet.
Micro Aussie Games with Paul
The week in gaming news, Down in Bermuda review as well as some micro Aussie games with Paul & Rani!