Tag: indie

Zed Games Podcast – Episode 214

214

We are joined live in-studio by Cameron Davis – “grizzled games industry veteran” and author of Blow The Cartridge, a web comic series about retro gaming. We discuss comics, games, life, the universe and everything – including hilarious stories about the games industry and Street Fighter 2. Check out his work here.

Lee and Jody collect the bounty on Mercenary Kings (PC/PS4)

Aired 9 April 2014

Zed Games Podcast – Episode 214

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Review: Freedom Fall

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Platform: Android, iOS, PC, Mac (via Steam and Desura but since Desura doesn’t have a Mac client yet expect hassle there)
Developer: Stirfire Studios
Website: www.freedomfall.com
Australian classification: Unrated

Most 2D platformers are about jumping across the screen from left to right; falling down a hole is a Very Bad Thing. In Freedom Fall you’re escaping from a prison at the top of a tower so you spend a lot of time doing the thing you’re not supposed to: leaping blindly downwards. Then you steer yourself past spikes, swinging blades, electrical arcs, and fires by bouncing off the walls (there’s no falling damage so at least you don’t have to worry about that).

In the archetype of typical left-to-right platformers there’s also a princess to rescue at the end, but in another cute inversion Freedom Fall has the Princess as the villain. She’s a brat so spoilt her father let her fill a tower with traps for fun, a deadly dollhouse where you’re one of her toys, only instead of marrying Barbie you’ll get eaten by a giant robotic shark. The Princess taunts you with notes written on the walls in pink chalk, explaining how far previous escapees got with cheery arrows pointing at rusty blood on the spikes. It’s a little like the way GladOS humiliates you in Portal only with pictures of lovehearts and flowers to go with each threatening insult.

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Zed Games Podcast – Episode 205

205

Dom and Chris of Ghostbox drop in to talk about their latest game, Dragon Season (Android/iOS). We discuss the unlikely origins of the game and talk about how some of the key features were conceptualised.

Jody and Candi review Freedom Fall, a “platform game set in a wickedly dark fairy tale”.

In studio: Razor, Jody Macgregor & Candi.

Aired 5 February 2014

Zed Games Podcast – Episode 205

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Zed Games Podcast – Episode 204

204Meg and Anthony of Screwtape Studios join us live in the studio to talk about Verby, a social word game for iOS and Android. The pair share their experience creating the game and provide some great advice for aspiring developers. 

Lee reviews Broken Age: Part 1 (PC/Mac), a retro adventure game from Tim Schafer & Double Fine.

Aired 29 January 2014

In studio: Razor, Jody, Lee & Candi.

Zed Games Podcast – Episode 204

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Zed Games Podcast – Episode 202

episode202

We chat with Sanatana Mishra, designer of Assault Android Cactus, a twin-stick shooter for the PC (coming to PS4/PS Vita later this year). We discuss the game creation process, the definition of “bullet-hell” and hear the story of how a 3-person studio gained the support of Sony.

Jody gives us some first impressions of the sub-atomic puzzler “Particulars” (Steam early access)

In studio: Razor, Lee, Jody.

Aired 15 January 2014

Zed Games Podcast – Episode 202

Subscribe to the Zed Games Podcast on iTunes

Episode 155

zgepisode155.mp3

Right click and select “save as” to download.

(34:06/39.0MB)

Note: Unfortunately there’s a bit of buzzing during the first 9 minutes of this episode.  Sorry about that!  The rest of the episode is fine though.

 


 

 

 

 

 

 

 

 

Aired 6 February 2013

In Studio: Razor, Lee, Candi & Jody

 

We chat with creative director of the ambitious “infinite RPG” Malevolence: The Sword of Ahkranox, Alex Norton.

The game has just entered open beta and a demo is available for free now!  Check out http://www.malevolencegame.com/

 

To see the playlist for this episode, please visit:

http://www.4zzzfm.org.au/program/zedgames