In studio: Lee, Jody, Candi and Razor. This week: a handsome man reviews a game featuring another handsome man! That’s right, Jody Macgregor gears up to review Borderlands: The Pre-Sequel (PC/360/PS3).
Lee transcends the veil of reality to tell us all about Dreamfall Chapters: The Longest Journey (PC/Mac/Linux).
Ben Marrinan, game designer at Halfbrick Studios joins us for a live chat about his new game Radical Rappelling. Alanah and Jody review the terrifying Alien: Isolation.
We are joined live in-studio by Cameron Davis – “grizzled games industry veteran” and author of Blow The Cartridge, a web comic series about retro gaming. We discuss comics, games, life, the universe and everything – including hilarious stories about the games industry and Street Fighter 2. Check out his work here.
Lee and Jody collect the bounty on Mercenary Kings (PC/PS4)
Goat Simulator could be the best advertisement for goats ever created. Does the game live up to it’s incredible concept? Jody finds out. Guest contributor Sean Mccarthy provides a concise recap of the Metal Gear Solid storyline to date. Razor reviews Metal Gear Solid V: Ground Zeroes.
Platform: Android, iOS, PC, Mac (via Steam and Desura but since Desura doesn’t have a Mac client yet expect hassle there) Developer: Stirfire Studios Website:www.freedomfall.com Australian classification: Unrated
Most 2D platformers are about jumping across the screen from left to right; falling down a hole is a Very Bad Thing. In Freedom Fall you’re escaping from a prison at the top of a tower so you spend a lot of time doing the thing you’re not supposed to: leaping blindly downwards. Then you steer yourself past spikes, swinging blades, electrical arcs, and fires by bouncing off the walls (there’s no falling damage so at least you don’t have to worry about that).
In the archetype of typical left-to-right platformers there’s also a princess to rescue at the end, but in another cute inversion Freedom Fall has the Princess as the villain. She’s a brat so spoilt her father let her fill a tower with traps for fun, a deadly dollhouse where you’re one of her toys, only instead of marrying Barbie you’ll get eaten by a giant robotic shark. The Princess taunts you with notes written on the walls in pink chalk, explaining how far previous escapees got with cheery arrows pointing at rusty blood on the spikes. It’s a little like the way GladOS humiliates you in Portal only with pictures of lovehearts and flowers to go with each threatening insult.
Dom and Chris of Ghostboxdrop in to talk about their latest game, Dragon Season (Android/iOS). We discuss the unlikely origins of the game and talk about how some of the key features were conceptualised.
Jody and Candi review Freedom Fall, a “platform game set in a wickedly dark fairy tale”.
Meg and Anthony of Screwtape Studiosjoin us live in the studio to talk about Verby, a social word game for iOS and Android. The pair share their experience creating the game and provide some great advice for aspiring developers.
Lee reviews Broken Age: Part 1 (PC/Mac), a retro adventure game from Tim Schafer & Double Fine.
We chat with Sanatana Mishra, designer of Assault Android Cactus, a twin-stick shooter for the PC (coming to PS4/PS Vita later this year). We discuss the game creation process, the definition of “bullet-hell” and hear the story of how a 3-person studio gained the support of Sony.
Jody gives us some first impressions of the sub-atomic puzzler “Particulars” (Steam early access)