This week Maylee presses the buttons while Zahra and Peter delve deep in this weeks Gaming News and the difference between physical and digital. Zahra then takes it easy in visual masterpiece puzzle game Boxes: Lost Fragments, Maylee tries to love Roller Drama, and then team talks their recent TTRPG gaming and experiences.
Tag: indie
Dream Divers
Come join Zahra, Cam, and Peter busting full of reviews and gaming chatter.
This week after Paul brings us our weekly gaming rumours/news, the team talk gaming self care for the Elden Ring Fans prepping for the DLC coming soon. Peter goes deep, blowing up friends and foes in a review of Helldivers 2. Zahra gets over and under the blanket in a review of Awake from Team Awake. The team then talks the upcoming Borderlands movie.
Progress Knight Review
Developers; Progress Knight: ihtasham42, Progress Knight Quest: Symb1 & indomit
Publisher: Github.com
Platform: Browser Games
Created Dates; Progress Knight: 26/12/20, Progress Knight Quest: 11/11/22
Genre: Idle Game
This isn’t so much a review of Progress Knight from ihtashham42 and the evolution, Progress Knight Quest developed by Symb1 and modified by indomit, all of which are available to play on github, but rather a write up of my experience when a month ago I searched for something to afk play while editing podcasts and playing other games. I was looking for something to put in the background and play in the corner of my screen. And on screenrant.com I found it, lurking under the title “10 Best Idle Games On PC, Ranked”. It was everything I was looking for, simple visuals, nothing but text, moving bars, and buttons, nothing too flashy to take my attention from other things, no sound, no distraction, just simplicity… it was perfect. So, I google searched Progress Knight and found it in github. Not even a program. Just something running in a browser. I tucked it into the far left of my left monitor, out of my direct eyesight and started playing. The window taking up no more than an eighth of my side screen, and there it lurked waiting for my eye to catch it.
Progress Knight in its simplest form is an idle game with the hook that you’re living the life of a peasant and climbing the ranks of society. You start homeless, able to hire a book for 10 copper a day, or a tent for 15 all while you beg for change on a street corner earning only 10 copper a day. Each of these gain you bonuses to help you skill up in life, be it the concentration to learn skills faster, the strength to help increase certain jobs incomes, the ability to be more productive and gain job experience faster, or even the ability to meditate to increase your happiness and multiply your life experience bonuses. However, choose wisely as you can only do one thing at a time, and there’s only so many days in a year, and so many years in a life… So, as you gain more money, you can get a shack, small house, some dumbbells, even a personal squire and you balance all of these with your earnings.
As you age from youth (the game starts you at 14 years of age), to adulthood, you stumble upon an amulet on your 25th birthday, the groundhog day token to the game’s loop. At 45 it shivers and changes gaining a symbol that is never described. And just before you rest your head on your deathbed at 70 a living eye emerges from the centre. Do you dare touch it? If you do each level you earned in skills and jobs gain you multipliers to aid in the speed of leveling of the same. And that’s kind of it, well, except for the change in form it gains again at 200 years, and again at a millennia.
And I blinked… Now the game took up half the screen on my second monitor.
Now I’m jumping between strength, battle tactics, and mana control, something you gain through excelling in mediation and concentration… It doesn’t seem to do anything yet but it hints of the possibility that maybe you could be the Merlin of this story.
And then I blinked again…
Weeks have passed and after finding the discord link in the settings, I went looking for spoilers as progress has slowed down. Not only have I realised that I’m starting to become the villain through my need to extend my life through magical means, but once I hit 200 years of age, I may have started to invest in Evil. Nothing like some Dark influence, Demon Training, and Blood meditation to sooth the desire for more flashing numbers and the slow accumulation of power, palaces, and a personal need for perfection… So, I went searching as I wanted to know if I was nearing the end of the game… But instead, I found the games most recent successor. Progress Knight Quest.
Suddenly instead of training one thing at a time, I train everything… So much progression so quickly, I outpace my previous evolution in mere hours. My mind sparkles as endorphins flood the synapses, family duty fades to mere nuisances, other games and responsibilities become the background tasks to watching the life of this unnamed character trapped in a time loop of progression.
The soul crushed from me, eyes dry and sore… I blinked again…
More weeks have passed, and the game dominates my second monitor. The computer left on overnight to grind the millennia of life needed to progress. But not before I lie exhausted in my chair, mind blank in the faint blue glow emanating from the flashing bars moving across my screen. The browser window the only open program on my desktop, house guests visit, family sick, yet still I am drawn to the screen and it’s pulsing, beating litany of indicator bars. I’m now a chronomancer before the age of 15, the evil now coursing through my veins, my research completely focused on the all seeing eye but yet something else drives me further. My reach for the void, it’s servitude and compounding evil gain driving my focus as the clock clicks forever closer to midnight. My eyes dry, my dry tongue desperately trying to convince the last remaining neurons in my brain that I need a drink, and the last feeble attempt of my consciousness frantically urging me to bed and the sleep I so desperately need. But my back curls and my head inches closer to the flashing lights, and maybe if I wait a little longer I’ll hit the millennium lived years marker and can one again reach into the void.
And you want to know the worst part? For the month that this has lived on my screen, and the 2 to 3 weeks of gameplay I’ve invested I haven’t even touched a thing called “essence” or something I’ve only seen in patch notes…Transcendence.
Progress Knight really is what an idle game would be if you removed the major distractions, boiled it down to just the basics and just focussed on a story hook. No visuals but the text, bars, and buttons feel totally adequate to convey what you want when you want it. The resetting, so far, never feels like you’ve taken two steps back for one step forward, something I’ve felt seems to be quite common in some other idle games where the sacrifice for progress loop can feel mediocre and disheartening. In Progress Knight the only time I’ve felt this is when I got my first point of evil. While it gave me a small modicum of compounded progression, it did not feel like enough to really strive for. Since then, every sacrifice has felt impactful and earned, so kudos to the developers. Mind you when I started to feel that the original game began to slow down (after reading more it was the end of the base game), I moved to Progress Knight Quest which is a hands-off mod of Progress Knight 2.0 and included more evolutions, buffs, and overall content. So if you found joy in Cookie Clicker or AdVenture Capitalist give Progress Knight Quest a shot. And if, like me, these kinds of games take over your life, make you avoid social event, eating, and job deadlines… maybe just load up Animal Crossing again, your villagers miss you.
Hmmm, maybe I should just play one more life, I’ll go to bed once I hit the next milestone…
The CageBox
This week Zed Games round table is lead by Hazel, with Paul and Peter sitting on a wall. Then comes the regular Gaming News from Maylee, with the team talking the Tomb Raider relaunch and the Xbox rumour mills. Paul swings to win in the full release of Phantom Abyss. And the team chats the massive demo drop of this Feb’s Steam NextFest.
Strange Sands
Gather close as Maylee, Caroline, & Peter talk the week in Gaming News, and the week in Gaming Layoffs. Paul is surprisingly positive about Ubisoft Montpellier Studio‘s Prince of Persia: The Lost Crown. And Caroline tries to tame spirits with a green thumb in Strange Horticulture from Bad Viking.
A Mortician’s Tale Review
Developer: Laundry Bear Games
Publisher: Laundry Bear Games
Composer: Halina Heron
Platforms: PC, Mac via steam and itch.io, iOS
Release Date: For PC & Mac 18th October 2017, iOS 22nd November 2018
Genre: Story-Driven Management Sim.
A trigger warning for this review. I will be talking respectfully about the processes that take place within a funeral home from washing a body to the process of cremation. If these things may trigger you, please skip this review.
A Mortician’s Tale is a game that introduces you to the intimate and confronting world of what happens to your body after death. You play the black-haired, tattooed Charlie, the newest funeral director in the family-run “Rose and Daughters Funeral Home”. Charlie has managed to land on her feet with a boss who eases her into the swing of things, with her first job being a closed casket funeral. So, to show your respect you are asked to wash the body to prepare it for the funeral, and then attend the funeral. After changing into a “respectful” outfit, covering your tattoos, you reminisce with the attendees, listen to their qualms, and take a moment to stand by the coffin and process the death yourself.
The gameplay has a very simple loop. Go to your computer to check your emails where quite a lot of exposition lies. You will find your Monthly Newsletter with handy dandy tips and tricks, your job for the day, and correspondence from friends and co-workers. Then you will follow the routine of attending to the client’s requests in the preparation of the body and attending the funeral. This can range from open caskets to cremations with all the tools and steps you would normally take simplified for the gameplay. However, the real gem of this game is the story inbuilt under this.
Each loop takes place about a month or so after the last. By reading the emails you follow the ownership of family-run business doing the best it can for their clients where the head wants to retire and slowly move into the hands of a larger conglomerate. In this business the model is to push for sales and exploit the grief of families for higher profits and at the crux of this game, a few real issues. Do you respect the last wishes of a person, or go for that commission? Where do you stand when a family member wants something different to the person who once inhabited the body in front of you? Is processing this body worth the environmental impact? Is a funeral worth going into debt for?
The soothing, yet eerie background tracks composed by Halina Heron are a perfect accompaniment to the repetitive procedures, email reading, and funerals you attend. While the track’s loop isn’t very long, the tracks provide smooth loops and transitions between scenes. When it comes to sound effects, the ticking of the embalming fluid machine, the rumble of the cremation, and such can be quite confronting starting off, but quickly become routine. Other sounds are quite soft with the cremulator making a sandy hush that may be disconcerting for entirely different reasons.
A Mortician’s Tale is a simple story, in a simple point and click game, that hit quite close to home. I played this shortly after visiting a local mortician who had recently sent off a friend’s father and we sat and chatted for a few hours about many things, including the idea of being death-positive. I thought I knew the basics of what happens after someone dies and the processing of a body, but at the age of 38 this game taught me about new procedures, things that made me feel uncomfortable, and about not having a will which would leave it up to family or friends to deal with.
Overall, I recommend taking your time and playing A Mortician’s Tale. Not because it’s an amazing visual extravaganza, but if like me you haven’t thought too much about your post-mortem corpse disposal process, it will hopefully make you seriously reconsider the last impact you will leave on this earth. While also having few easter eggs to dig up for good measure.
A Mortician’s Tale was released in October of 2017 by Laundry Bear Games and is currently available for PC & Mac through Steam and Itch.io, and for mobile on iOS. I received my copy in a Humble Bundle.
Groups and Gnorps
Torture Wasteland
This week brings you Paul, Maylee, and Cam to talk gaming news with Mighty Kingdom Turmoil & other studio layoffs. Paul then waxes poetic about The Cub developed by Demagog studio, while Maylee gets stabby in a review of The Outlast Trials developed by RedBarrels.
Rapid Fire Reviews
Bobby GONE, The Mouse is OUT, Jack Black is Steve, and More!
Bobby Kotick Is Gone
The now-former CEO of Activision Blizzard has officially stepped down now that the 2023 year has ended and the acquisition by Microsoft proceeds. He won’t be the only executive-level employee leaving, with more expected to depart as the transition process develops. Otherwise, the leadership teams for Activision Publishing and Blizzard will remain in place.
The now-vacant CEO spot won’t be filled, and instead executives will report directly to Matt Booty, President of Microsoft Game Content and Studios.
Minecrafters, Grab Your Picks…
If you forgot that there was a Minecraft movie on the way, well, here’s your reminder. And now you also know that Jack Black, who has played Bowser in the Super Mario Bros. Movie, will be starring as the main man himself, Minecraft Steve. You may also know Jack Black from a few other films. The movie will be directed by Jared Hess, known for Nacho Libre, and Napoleon Dynamite.
Jason Momoa had reportedly been in negotiations to voice Minecraft Steve last year.
The Minecraft movie has been in development since 2014, while filming began in December 2023. It is scheduled to release in early April, 2025, meaning it will have been in development for 10-ish years. It hasn’t been the smoothest journey for the movie, as a few directors have dropped out, and the initial release date of May 24th, 2019 obviously not working out.
The Mouse Is OUT!
And a horror game has already been created within 24 hours of ‘Steamboat Willie’ entering the public domain. The game, called Infestation 88, has a terrifying depiction of the mouse hunting the player down in a spooky warehouse.
Disney is rather infamous for its heavy-handed approach to protecting its copyright, as the company has been reported to discourage a stonemason from carving Winnie-the-Pooh into a child’s gravestone. In fact, Steamboat Willie was initially set to enter the public domain in 1984, but the company lobbied US copyright laws to extend to “the life of the author plus 50 years”.
Now that the fated day has finally arrived, along with Infestation 88, a horror movie has been announced, as well as NFTs created, dubstep remixes mixed, and just generally making the mouse do things that Disney definitely wouldn’t approve of.
The 2023 Steam Awards
Let’s round up another round of awards! The Steam Awards is pretty straightforward, nominate your favourite games and then vote for them! Games also can’t win more than two categories.
Sit Back and Relax went to Dave the Diver, and the Labour of Love Award was granted to Red Dead Redemption 2.
Better With Friends went to Lethal Company, and Most Innovative Gameplay went to Starfield.
Outstanding Story-Rich Game and Game of the Year goes to Baldur’s Gate 3.
Some News Nibbles
Peanut Butter, a shiba inu, will be participating in Awesome Games Done Quick, a charity speedrunning event. He is probably the first dog to get into speedrunning video games, and he will be beating Gyromite in front of an audience.
The PlayStation 5 has officially passed 50 million units, managing to sell 10 million units in the latter half of 2023.
Square Enix has expressed a desire to apply AI technology ‘more aggressively’ to create ‘new forms of content’ for consumers, with Square Enix president, Takashi Kiryu stating “I believe that generative AI has the potential not only to reshape was we create, but also to fundamentally change the processes by which we create, including programming”.
And now for some upcoming game releases!
January 11
- War Hospital – PC, PS5, XBX
That’s it for game releases. You have a week to work through your backlog before games start getting released again.