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Nintendo Direct, Game Industry News, and a summary of the week’s gaming headlines

Nintendo Direct.
I’m only going to run down the major headliners of the 40-minute June 18 Nintendo Direct, because if you’re into it you have either watched it or you’ve watched your favourite Youtuber’s summary. If you’re not, you probably don’t want a mega rundown. So here they are:

  • Mario lovers are getting Mario & Luigi: Brothership coming November 7, this year. It looks to be a dual-control platformer. As well as Super Mario Party Jamboree, a massive party game with the ability to host up to 20 players. Play it October 17.
  • Donkey Kong Country Returns HD is coming Jan 16, 2025, with 80 levels plus some from the original 3DS hit.
  • Zelda fans were hit with a Nintendo Switch Online addition of Zelda: A Link to the Past Four Swords (basically multiplayer Link). Then the new title The Legend of Zelda: Echoes of Wisdom was announced to much fanfare, where you play as Zelda and create echoes in your adventure to save Link. Coming September 26 this year.
  • And finally, in Metroid news, also coming to Nintendo Switch Online Metroid Zero Mission is coming to the collection. And the long-anticipated, after the announcement of it back at E3 2017, Metroid Prime 4 will be gracing our consoles sometime in 2025.

There was a heap more, with the announcement and release dates of Just Dance 2025, Dragon Quest 3, some Marvel vs Capcom collections… lots of stuff.
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Game Industry News
This week saw the closure of Game Industry’s 2022 and 2023 “Best Places to Work in Canada” studio Timbre Games by owner Sumo Group before the release of its first game. This is included in the 15% downsizing Sumo Group, a subsidiary of Chinese giant Tencent, had announced on June 11 (~250 people). Paradox Interactive is closing down their Tectonic Studio, makers of the upcoming life sim Life by You after Deputy CEO reportedly called the early access title “lacking in some key areas” and “the road leading to release… far too long and uncertain.” (24 people)
After sales lagged on Wizard with a Gun, developer Galvanic Games has closed their doors (12 people). Embracer Group also blamed lacklustre sales for this week’s closing of Pieces Interactive, developer of Alone in the Dark released in March (42 people). VRChat has also announced a 30% reduction in staff (~30 people) blaming plateauing sales and a lack of management. And after the announcement in May of Microsoft’s closure of Tango Gameworks, the studio finally closed its doors this week.
In the wake of all the layoffs, the big name companies’ CEOs and shareholders in the industry continue to profit, with EA CEO’s compensation increased by 22% to over USD$25 million. And this after cutting 5% of its workforce in Feb (~670 people) for restructuring.
At least Gearbox has been somewhat released from Embracer Groups failing model with its deal with Take-Two Interactive closing this week. The deal moves most of the IP and studios under Take-Two’s wings. Including hits such as Borderlands, Risk of Rain, Homeworld, and Duke Nukem, but leaving behind the studios and IP of Lost Boys Interactive and Cryptic Studios.
But not all is lost, with staff from layoffs forming advisory companies – such as those from indie studio Modern Wolf forming Secret Sauce – or creating “support studios” like CodeDev: The Unreal Guys who work as a specialist team to help studios work with the Unreal engine.
But the industry is struggling. In an interview with Gamesindustry.biz Tencent advisor and former PlayStation boss Shawn Layden is cautioning the industry to take a more patient approach to game development.

“It’s human nature, right? If you’re at the craps table and someone’s got the hot hand and they’re running the table… you just want to jump on that train and get a piece of that before it goes. That’s why patience is the thing that’s important. The industry is losing patience. It’s ‘we need to find a way to solve this problem in six months’ in an industry where nothing gets done in six months.”

And now for the week in gaming headlines.

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And now for the week in gaming releases.
There’s Fallout in you CoD with a bundle dropping today, and the VR title Blade and Sorcery has finally left early access.
Now, on Friday June 21. Visual novel sci-fi detective game Times & Galaxy comes to PC and consoles. And after 25m copies sold since release, the expansion Elden Ring: Shadow of the Erdtree comes to PC, Xbox and PlayStation. Also don’t forget to be a good tarnished if you grab this and “…be mindful of spoilers for those who want to tread into the Realm of Shadow with nothing but their determination and their minds unclouded.”
Saturday June 22 brings us the retro helicopter top-down shooter Megacopter: Blades of the Goddess coming to PC. On Monday June 24, detective sim Uncover the Smoking Gun comes to PC.
Tuesday June 25 brings us Cozy Grove: Camp Spirit, coming to Netflix mobile. Be the ball in Super Monkey Ball: Banana Rumble coming to Switch. For the VR gamers Riven PC MQ Remake is coming to Meta Quest. The DLC A Little to the Left: Seeing Stars is coming to all platforms. And bouncy farm sim Southfield is coming to PC.
On Wednesday June 26, 2D visual novel and narrative adventure Until Then comes to PC and PS5, and PS1-era styled cartoon precision platformer Frogun Encore is coming to PC and Consoles.
And finally on Thursday June 27, the remaster Luigi’s Mansion 2 HD is coming to Switch. Battle Royal MOBA Battle Crush is coming to PC, Switch and mobile. And lastly, the remake of Atari’s “Sprint” NeoSprint is coming to PC and consoles.

Factorio Review

Developer: Wube Software
Publisher: Wube Software
Music: Daniel James Taylor
Platforms: PC only – Windows, macOS, Linux
Released: 14th August 2020
Genre: Simulation / RTS / Building / Management / Tower defence

Factorio in my house has a reputation, for my wife knows I will be lost for two days, rave of mathematical ratios and alien biters, and somehow gain the focus of a cramming uni student abusing caffeine and amphetamines.

But what is this, my game of 2020 and drug of choice?

Factorio was successfully crowdfunded in 2013 and released into early access on steam in early 2016. I first played Factorio later that year after binge watching youtubers creating vast belted megafactories. Visually, it is a top down, 2.1D isometric game like RTS games circa 1999, while also having a dreary diesel punk aesthetic. Despite this the world is rich with biomes, natural fauna, and easily identifiable resources to feed the factory.

Game play wise it is a beast of real-time strategy, automation, resource management and base defence.

The basic premise of Factorio is that you have crash landed on a planet and need to survive. This is really only present in the tutorial and when you set off your first rocket, the endgame trigger. The rest of the game is the dieselpunk version of Man Vs Wild while you set your mind to the machinations of the machine, engineering an extravaganza of a mega-base while protecting yourself from the natural life forms attracted by your pollution and hell bent on destroying your creations.

To create your first factory you mine, belt, chop, hand craft and build before progressing to automating with belts, inserters, and trains. The final step, if you are brave enough, the birth of true automation with flying robots, wires and storage all controlled through logistics and programming.

Your factory is now vast and consuming, both in resources and time. You stare bleary eyed at not only how long you have been staring at the screen, but how many hours you have now accumulated in your steam profile. Calculations and spread sheets strewn across your desktop as you have calculated the exact ratios of ore to final products.

This game captivates the engineer in me. The organisation to compact and replicate, modularise and expand. But I’ll be honest, I play on peaceful. For without this, those biters, worms and spitters come in ever increasing waves. They expand and search for weaknesses, and one day you look up from your hard work and hear the alarm and they’re chomping at your power station and everything goes dark.

Speaking of sound, the atmospheric sounds are inconspicuous. I don’t mean that in a bad way, rather everything sounds right for the situation. Footsteps on grass, sand, concrete and metal all sound right for the situation. The intervals between the musical interludes are filled with the wind in the wilds, or if you are in your factory the hum of machinery and belts, the crackle of arching electrics or the soft bells of sonar from the radar tower.

The musical composition of Daniel Hames Taylor highlights the desolation and feeling of isolation while still remaining calming and optimistic, it is also memorable and repeated enough so that years after playing, reopening the game and listening to the game’s music brings back instant nostalgia to the hours of gameplay you previously invested. However, should the music grate on your psyche, as in most things in this game, there’s a slider for that.

Overall while I’m sure you can tell I enjoy the game there are some teething issues for new players. The controls and key board shortcuts are extensive and while the tutorial shows a good selection of the basics, the huge selection of inbuilt shortcuts can be overwhelming to learn. There’s also little after the tutorial to tell you what or how to do things. You are left to your own devices, a research tree, and your own brain to guide you. This tends to lead new players to restart their first map a few times before getting into their stride. And when you set up your map everything has a slider, from the progression of the biters to how rich ore patches are, how many natural cliffs, water fronts and trees you need to cut down, destroy or pave over to expand your ever growing factropolis.

The developers Wube Software continue to actively develop the game, while also developing new toys and squashing bugs. The modding community is also highly active and can add different gameplay loops and complexities to your engineering marvel.

If this has wet your whistle for a play you can find a demo available at factorio.com, or you can buy if from that same website or from steam.