Tag: monster hunter

Monster Hunter Rise Review

Developer: Capcom
Publisher: Capcom
Music: Satoshi Hori
Platforms: Nintendo Switch, Microsoft Windows
Released: 26 March 2021, 2022
Genre: Action role-playing

You are a new hunter in the beautiful, but small, village of Kamura. Your task as a hunter? To hunt the biggest, baddest monsters that roam this world. But that’s not all, you are also tasked with protecting this village from a devastating event called the rampage. Where a dozen monsters, bigger and badder than the one before it, descend upon Kamura in a furious siege. And you have to not only repel it, but also discover the cause of the rampage in an effort to put an end to this ferocious stampede.

Monster Hunter Rise is the newest game in the Monster Hunter series, with a semi-realistic 3D artstyle, detailed gameplay and mechanics, and a lineup of monsters who will challenge you, while managing to be distinctive from other games in the series.

Monster Hunter Rise at its base is just like every other Monster Hunter game. That is you are a hunter, and you hunt monsters, each unique and with its own set of behaviours and abilities. You can choose from 14 weapon types, such as a hunting horn, great sword, hammer, dual blades, bowgun, or sword and shield, just to name a few. Once you complete the hunt, you get rewards such as money and points, and resources from the monster you just carved. And you can use these rewards to make extremely cool and helpful armour and weapons, and upgrade your gear.

Monsters do not have a health bar in this game, and instead you will have to rely on visual cues to tell you when it’s exhausted, close to death, or if it’s about to do a particularly brutal attack. So you have to be observant, learn about the monster, and adjust your gear and approach to achieve a successful hunt.

Monster Hunter Rise also has some mechanics unique to this game, such as the addition of wirebugs, which creates wires that can help you pull off devastating abilities, hold onto monsters, and even allow you to ride the monster, controlling it for a limited time. Another unique feature is the rampage, where a stampede of monsters attacks the village, and it’s up to you and some brave NPCs to push them back before they can get through the giant gate. You have access to special, heavy-duty weapons, such as cannons and ballistas, to help, and when the gong is hit it gives everyone a surge of power, allowing you to go toe-to-toe with some of the more brutal monsters in the rampage.

And outside of the rampage, there is the mystery behind the cause of the rampage. And solving that mystery will mean having to face, you got it, more monsters.

The music in these games have always been rather epic, and quite beautiful. And Rise is no different, including some beautiful singing from characters in the game. When the language is set to Japanese, you are introduced to poetic singing with the introduction of the monsters, like the game is telling you a story. And the audio experience can be extremely helpful during your hunt. Your characters will shout call outs, warning you when the monster is targeting you, but also telling your teammates when you’re in trouble, reloading your bowgun, or taking a health potion. It’s not essential, but it is helpful, especially if you and your friends aren’t using microphones.

I have been playing Monster Hunter for about 9 years now, and I’ve always enjoyed how over-the-top, challenging, and kinda goofy the games are. And I really got to enjoy the multiplayer aspect with the release of Monster Hunter World, and that hasn’t changed with Rise. Rise has streamlined a lot of the mechanics from previous games, making it less daunting. There are still a lot of areas that have me looking up guides to understand, but you can enjoy the game without it. The hunt itself still has a lot of details to think about and consider, and to hopefully turn to your advantage. I’ve had my friends find a stinkmink to lure another monster to our target, so that the resulting turf war would soften them up a bit.

I would advise making your way through the singleplayer village quests first, as that introduces most of the monsters, mechanics, and features of Rise, and they’re not too challenging. It’ll also introduce you to the ‘big bad’ monster. But once you are ready, jump into the hub quests for the multiplayer experience, and prepare for a wild ride. Whenever we felt things were getting a bit easy, boom. We’ve been mauled by a tigrex and someone just rage quit.

So what do we do? Have a break. And then try again. Craft a special hunting horn that looks like a cello but gives us earplugs, bring out some flash bombs and poisoned food, and get a bit smarter about our hunts.

And then once we succeed, cheer and pat ourselves on the back and go check out what cool armour we can make now, so you can get back to the hunt.

Hey, we’re monster hunters. What else are we going to do?

Monster Hunter World

Developer: Capcom
Publisher: Capcom
Music: 
Akihiko Narita
Platforms: 
Microsoft Windows PC, PS4, & Xbox One
Released: 
22 December 2017
Genre:
 Action Role Playing Game (ARPG)

Monster Hunter World is the fifth instalment of the Monster Hunter series. For those of you who haven’t heard about Monster Hunter you play as a hunter that you can customise that is tasked with hunts to either kill or trap monsters that roam certain environmental landscapes. The idea usually is to kill them, harvest materials and use those materials to make new weapons, armour and other unique game items. You also have a friendly little side kick called a Palico which is an anthropomorphic cat that you can also name and customise that will assist you in combat. There is also your assistant Handler whose job is to keep you up to date with all your objectives and educate you on how the New World works.

In Monster Hunter World you start as part of the fifth fleet which has been called upon by the Research Commission to provide more back up to previous hunters in the New World. The major focus of the journey is to perform Expeditions into new environments to study Elder Dragons, which are very powerful monsters that play a big part in the ecosystem or each new area you discover. Early on in the story you learn that these monsters migrate to this New World every ten years in an event known as Elder Crossing. During the first initial cut scene on the ship to the New World you encounter Zorah Magdaros who is an Elder Dragon moving towards your destination. Throughout the rest of the main narrative, you are to discover why they migrate and what part they play in the ecosystem of this New World.

There are many twists and turns ahead should you take on this perilous journey, and if you should feel afraid do not worry Monster Hunter World is very big on multiplayer cooperative hunts. You can post a quest and other hunters can join you or you can join a quest that other players post. Not to mention loads and loads of optional side quests, special events and wonderful game cross overs; such as Geralt of Rivia or Mega Man. Also, once you finish the main quest line and hit the credits there is still more monsters to discover and challenges to face. The game almost seemingly never ends even after 50 hours of gameplay.

Something incredible about the Monster Hunter series is the impressive number of weapons you can choose from and you don’t have to be locked into specialising in one. There are 14 to choose from ranging from close combat, mid-range, high mobility, aerial, rapid fire, long ranged and versatile. I originally started playing on a Charge Blade which has to be on the most unique and if not most complicated weapons to master however provides insane damage once you reach the high hunter ranks. It has a couple of different modes such as it looks like a small sword and shield however you can combine them together to form a large axe that you can charge with power to deal massive blows. I later learnt the bow and arrow because some monsters fly and learning a ranged weapon definitely helps with certain hunts. Honestly one of the best parts of the game is enjoying a range of different weapons that can completely change the game play as well as the outcome of monster fights. I highly recommend learning more than one weapon.

The best, if not most incredible part of Monster Hunter World is the monsters themselves. They are fascinating, visually exceptional, diverse and extremely dangerous. Some of them are so hard that you definitely need a full team of hunters to take it down and some can be an hour-long grind. There are moments of such beauty for example during fights you have these scenes of incredible high-definition beasts up against these incredible environmental back drops that are simply jaw dropping. There is one particular hunt against an Elder Dragon where you are set in the volcanic pit with a what looks like a giant flying lion that explodes these incredible red and blue flames. Honestly there is nothing like it.

I should also mention the comradery of multiplayer hunting. Most of my time with Monster Hunter World has been cooperative, myself and some of the Zed Games team helped me climb in rank and experience by hunting together. There is so much fun to be had testing out different weapons and taking on different monsters all over the New World. Something that Zahra mentioned to me was, “Every hunt is different, even if it’s the same monster you fought before you are guaranteed to have a different experience the next time you’re out there.” Seeing massive fights between two different monsters or having your party crashed by an unwanted visitor is always a good opportunity to get the hell out of the way and see something new, maybe even try something new.

A quick tip for players interested in playing Monster Hunter World on Windows PC is get yourself a controller that is compatible, usually Xbox controllers wired or Bluetooth will work nicely. You can play using keyboard, however, depending on your weapon you might find your fights to be more challenging. On a personal level I find the controller to make to experience more immersive.

Akihiko Narita is the composer for Monster Hunter World and has created much of the soundtrack for many other Monster Hunter games as well as Resident Evil 5. His compositions are epic in nature, making everything feel like this grand adventure. There is mystery and suspense as well as fear and darkness. The orchestral tones and rising string sections of the music gives your heart a good stir especially when you’re fighting a Diablos. Speaking of Diablos this monster has some of the best sound effects, tunnelling underground and exploding up from under you. There’s the sound of monster roars that stun you in battle, some of these guys are pretty terrifying.

All in all, Monster Hunter World is extraordinary. It’s not my first Monster Hunter game and it certainly won’t be my last. If you are unsure about the soon to be released Monster Hunter Rise don’t be afraid to go check out this one instead. Plus, there is a massive expansion Iceborne should you love it as much as I did. To give you an idea of how resoundingly positive Monster Hunter World has been received internationally the lowest score it’s had was an 8/10 and with overwhelmingly positive reviews on Steam you are bound to find something you love. Are you ready to depart on your quest hunter? I am.

Zed Games Podcast – Episode 214

214

We are joined live in-studio by Cameron Davis – “grizzled games industry veteran” and author of Blow The Cartridge, a web comic series about retro gaming. We discuss comics, games, life, the universe and everything – including hilarious stories about the games industry and Street Fighter 2. Check out his work here.

Lee and Jody collect the bounty on Mercenary Kings (PC/PS4)

Aired 9 April 2014

Zed Games Podcast – Episode 214

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