Tag: pixel game

Monster Harvest – Review

Developer: Maple Powered Games
Publisher: Merge Games
Music: Maple Powered Games
Platforms: Steam, Nintendo Switch
Released: 31 August 2021
Genre: Farming Sim, Pixel Graphics, Creature Collector

You have grown tired of your life, and your uncle has offered you an opportunity. He once ran a farm you see, but he discovered a wondrous creature called Planimals. And as a man of science and botany, he has taken it upon himself to study these creatures. Planimals come from a fusion of slimes applied to growing plants, bringing them to life much like birds and possums. A town has sprouted around this discovery, leading to a lifestyle adapted to these Planimals and slimes. Slimes can be used as a form of energy, and the Planimals can fight for you, act as livestock, and are a loyal companion.

Now, it may sound kinda familiar, but Monster Harvest is a hybrid meant to fulfill a niche. A cute, pixel game, you have to restore your uncle’s farm, uncover the mysteries of this town, the slime, the Planimals, and the menacing group that seems hellbent on making sure you don’t know what’s going on.

Monster Harvest at its basic is pretty straightforward. Grow plants, fight slimes. Use the slimes on the plants and you’ll grow Planimals! And depending on the type of slime used, and the plant you apply it to, you get a variety of Planimals.

The one you’ll encounter first are Planimals that will fight for you. You can create a party of them, and explore the dungeons with them. You’ll encounter dangerous Planimals in there, but with a bit of strategy, you’ll defeat them, finding resources and treasures.

You’ll need to focus on farming in order to maintain your Planimals, and the fruits of your land will provide you with income. Essential for upgrades, new buildings, and new gear and seeds to grow, leading to new Planimals to discover.

You can also combine slimes together to create more powerful slimes to apply to your plants.

The battle mechanic is pretty straightforward, try to attack the enemy Planimal first with your sword and you’ll get the first hit in with your own Planimal. Once engaged in battle, you’ll have access to some attacks and abilities that you’ll use to fight. If your Planimal is knocked out, you get a resource from their… soul? Life essence? That you can use to upgrade the soil of your farm, allowing you to grow more powerful Planimals. But if your Planimal survives the battle, they’ll gain experience and level up. And you can continue through the dungeon, finding more ore and resources, and stronger Planimals.

Other townsfolk have also raised Planimals, and every Friday you can go to the recreation centre and battle townsfolk, raising your own rank within the town.

So, it sounds pretty solid. And I was interested in the concept, as Monster Harvest combined genres I enjoy. But it’s not doing it well.

The mechanics I described aren’t especially robust. Farming is fine, although the drain on my stamina is quite frustrating. Crafting recipes are unlocked as you level up, and to level up you need to farm, fight, or forage. And the stamina usage limits how much progress you can make. Granted, as you upgrade your gear, and earn enough to buy stamina potions, it becomes less frustrating. But it still takes a while to unlock crafting recipes that are actually helpful. It is fun unlocking and building new buildings, and planting as many seeds as I can afford, and seeing what Planimals I get throughout the seasons.

Battles… aren’t exactly exciting. You have one move unlocked to start with, and whoever wins depends on who strikes first. There is a bit of RNG, and some status effects to keep track of, but you’ll have to do that in your head, because there isn’t really a good UI. Oh no I’ve been poisoned! But I’ll have to remember that, I won’t get a little post-it note. You can’t heal your Planimals unless you sleep overnight, and you can’t switch Planimals around or run away in a battle.

 

I do absolutely love that the two top members of my Planimal party will walk around the world with me, following my character around.

 

But my biggest frustration is with the UI, and how this game communicates important things with the player. There is a tutorial… kinda. It just dumps EVERYTHING on you in one go, and you just have to remember that. And there’s not a way to revisit any part of the tutorial. There’s a device that I know I can put things into, but I have no idea what exactly I can put into it, and when I try it just tells me I can’t put this item I’m holding in.

There is a calender and I know that there are festivals. I’ll walk into town and its decorated for… something. And I can’t go into the dungeons while there is a festival. My uncle says I should go enjoy the festival. But I can’t find anyone or anything to do during these festivals. I wander around everywhere aimlessly before giving up and calling it a day.

I think I’m supposed to be able to cook, I can buy salt and sugar for cooking. I have no idea how to cook. And food would be so helpful for my stamina.

There’s a little clock icon at the bottom of my screen, right above my toolbar. It’s not a clock. Not a useful clock. It’s just there for decoration, which took me a while to figure out because it is animated. But it doesn’t mean anything.

And it’s kinda ugly. The game is quite pretty, but the way the user interface is designed is clunky. The font doesn’t fit, literally. Parts of the bars are hidden behind the decorative frames. Navigating my inventory is a pain, it seems to glitch out sometimes, the highlight square doesn’t fit, also literally, and while I play primarily with a controller, I switch to my mouse to move around my inventory and chests.

Music and sound is repetitive, painfully so. The pop sound from picking up things is satisfying, and it can be eerie to hear Planimals making their weird sounds in the distance, but the music is a very short loop. The audio experience means nothing to me except something to numb my mind. I put it on mute and listened to a podcast instead, which actually helped me stay focused enough on this rather shallow game.

 

I wanted to like Monster Harvest. I like the genres, and it’s quite a pretty game. I could play farming games for days, I love raising a party of creatures to bond with and work with. And Monster Harvest is those genres, it does deliver these things, but in an extremely unsatisfying manner. The entire time I was playing I just kept thinking of other games I could be playing instead.

Nothing grabbed my attention, I wasn’t invested, losing my Planimals didn’t really matter. Farming is alright, but I know a dozen other games that does it better. The story is alright, but it’s nothing new. I essentially predicted it within 3 minutes, but it takes forever to progress through.

There is one thing this game did really well though, and its the fact that a couple of my Planimals will walk around with me and follow me. I mentioned this earlier, but it helped my frustrations to look at my mutanko just standing there. He’s a little guy. I love him.

Black Skylands Review

Developer: Hungry Couch Games
Publisher: tinyBuild
Music: Hungry Couch Games
Platforms: Nintendo Switch, PlayStation 4, Microsoft Windows, Xbox One
Released: Early Access – 9 July 2021, Estimated Release July – 2022
Genre: Top Down Shooter, Sandbox, Pixel Graphics

Your name is Eva, and you have woken up with all the excitement of a child with a day full of possibilities, joy, and adventure. Appropriate adventure of course. Your father has returned from a lengthy journey, bringing back treasures and wonders from far-away floating islands. And as you run around the Fathership, you are met with this rich, bustling town in the sky, airships travelling from town to city. Above you, sky-squids dart by, and far below you, the giant shapes of flying turtles, drifting by.

You are given your first weapon, a pistol that is barely more than a toy, you ‘borrow’ your father’s airship to retrieve your brother who has managed to get stuck in a box. Along the way you encounter a variety of characters from various backgrounds, all who lend you advice and a smile.

And finally, your family is together, ready to witness whatever it is your father brought back. Something wondrous, something never-seen-before, something…

Terrible.

One swipe from this beast, a panicked reaction. A death.

And everything changes.

Black Skylands is a top down pixel shooter, with bullet hell elements, an absolutely gorgeous world filled with layers of details that are changing and evolving. It has been years since that fateful day, and monsters are ravaging the skylands, and land and resources were already scarce to begin with. To make things worse, Kain, your basically-your-uncle Kain, is now leading bandits and controlling whatever islands they can get their hands on. And your father is gearing up for a desperate attempt to fix his mistake.

It’s up to you, your brother, and the allies you make along the way, to save not only the Fathership, but also Aspya. Your entire world.

There is a lot of detail to this game, a lot to do, and a lot to manage. It’s a top-down shooter, and obviously you have some weapons. An array of guns of course, but also a grappling hook (which is an essential when you live on floating islands in the sky), and with a handy knife, you’ll be equipped to go toe-to-toe with the roughest of bandits. Well, kinda. You’ll need to be strategic about your approach, and not be afraid to retreat. Some of the enemies you run into are pretty tough, and if you get overwhelmed by an ambush it won’t take you long to get crushed.

Gradually, you’ll find upgrades for your weapons, and be able to construct better armour and gear, making you better equipped for the challenges ahead. You can make similar upgrades to your airship, giving you the edge you need in those dogfights. More efficient cannons, a stronger hull, a larger hold, all helpful and essential as you make your way through the skies.

But these upgrades are difficult to work for. You’ll need resources, some of which you can find out in the world, such as wood or ore. Some need a bit more work than that, such as building a farm to grow food, flax, or cotton. Eventually you’ll need a way to process ore into useful metals. It can be a struggle, and often you’ll need to slowly fight your way through an occupied island to find more resources.

It’s a bit exhausting, but when you do clear these islands of enemies, you rescue people and get rewards.

And then you have to continue to defend that island, getting alerts when the rescued people need your help.

And when you’re trying to progress through the story, find and make resources, and fight for upgrades, it’s a lot of work! I sometimes feel like I’m trying to keep a classroom clean and tidy, but my 3rd year students have got their hands on glitter glue and have formed factions.

But you get stronger, you get smarter, you get new weapons and useful abilities, and there is so much to explore and see and interact with in this game that I can take detours from the main story to help out people you find along the way. I can find my grandfather and rescue the moths. Blast asteroids for coal, carefully chip away at the more formidable islands. Discover little pockets of beauty and history and story about the world of Aspya.

Perfect your shots, time your dodges right, and you’ll be able to face down some of the nastier monsters and baddies without too much trouble.

And if you do have trouble, you have your moth friend with you to whisk you away to safety, allowing you to plan and consider a different approach.

There’s a lot of sounds to this game, with immersive music that changes as you roam around floating towns and cities, run into danger, get a little bit too close to those occupied islands. It’s whimsical, beautiful, adding to the sense of wonder and adventure. It has some kinks to work out, with some jarring transitions, but it’s easy to look over. Especially when I discovered how many things I could break. There are few things more satisfying than smashing a crate and getting the jingle of currency in return.

You get the putter putter of your ship’s engine propelling you through the sky. The clank as you repair your airship, build new farms and facilities. It’s pretty satisfying!

If it wasn’t obvious, I love Black Skylands. I have not finished the game, I know I’m a while away from finishing the game, but it has sucked me in. I log off for the night and lay in bed considering how I’m going to approach that boss fight. I weigh up my upgrade options, trying to make the best decisions for my point in the game. The dialogue options are worth considering too, and I’m curious how the outcomes could change. There is so much in this game, so much to do and see and keep on top of, and then there is the fact that at the time of this review, it’s still in early access, with nearly a year of development ahead. This is a labour of love, passion, and care and it shows. Sure there are a couple of buggy quirks here and there but it doesn’t distract from the overall experience, which is that Black Skylands is a beautiful, hectic, busy game that requires patience and a cool head. And it’s probably the first bullet hell game I actually enjoyed.