Paul & Rani hang out in studio discussing the week in gaming news, two games one good and one not so good as well as discussions about narrative design in games.
Tag: podcast
Submerged
The Zed Games crew are in a new studio! With some fresh vibes and the catch of the week in gaming news, there is also two fantastic reviews Beyond Blue and Abyss of Neptune.
Multiplayer Madness
Maylee, Ezie & Zahra talk gaming news, Minecraft conspiracy thoeries, multiplayer player gaming madness AND Rani reviews Don’t Starve Together.
Micro Aussie Games with Paul
The week in gaming news, Down in Bermuda review as well as some micro Aussie games with Paul & Rani!
Green Hell Review
Developer: Creepy Jar, Forever Entertainment S. A., Incuvo S. A.
Publisher: Creepy Jar, Forever Entertainment S. A., Incuvo S. A.
Music: Adam Skorupa & Krzysztof Wierzynkeiwicz
Platforms: Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows
Released: 29 August 2018
Genre: Survival, Adventure, Simulation, Indie, Action
It has been three years since Jake and Mia first visited the Yabahuaca people. Originally Jake & Mia visited the Amazon Rainforest to study and learn about the tribe. After returning from the jungle Jake published a book called “The Spirits of Amazonia” discussing all the cultural elements of the tribe and its customs. However, the book wasn’t received well by its readers and criticized Jake for using the Yabahuaca tribe for his own personal gain. This time Jake has returned to the forest undergrowth in hopes of learning more about the jungle’s flora and fauna while Mia (his wife) ventures off to visit the Yabahuaca tribe to hopefully gain their leaders trust, be initiated into the tribe and ultimately share their secrets with the wider world.
Dialog over walkie talkie:
MIA: “I need you here. Jake. Please, please answer me!”
JAKE: “Mia, what happened? Mia, speak to me… Mia!”
As you might’ve guessed things don’t go so well for Mia and it’s up to you (Jake) to find her and bring her to safety. Of course, this is a survival game which means things are not going to be so easy. If anything, they are going to be extremely difficult. Well with all the dangerous wildlife, angry Yabahuaca, rainforest dwelling drug cartel and of course Omolu Corp searching for the cure for cancer what could go wrong? Narratively speaking Green Hell is a game with branching narratives and multiple endings making for an interesting and long journey that can end happily or in tragedy. So, watch where you step my friend.
There are 4 difficulty levels in Green Hell. There’s: A Walk in The Park, Welcome to The Jungle, King of The Jungle, and of course Green Hell being the hardest. The big thing with these difficulty settings is that you can have the option to turn tribe hostility on or off, predators on or off as well as Jake’s sanity, making for a truly terrifying experience should you be chased by a big angry cat through the jungle, at night, in the rain, whilst not being too sure that you hallucinated the whole thing. But don’t worry the tutorial eases you in. First by showing you how to check your backpack, inspect your body should you become injured, how to set up a camp, build shelters and so on. The controls and interactions are pretty intuitive and easy to follow making the learning curve a breeze to get through.
Similar to ARK: Survival Evolved, Green Hell is spectacular in its environmental design taking you through creeks and undergrowth with brilliant visual clarity. The Amazon truly comes alive if you can turn those graphics settings right up and even on a low-resolution the environment still looks pretty darn real. You can tell by how well the water animations have been done that it’s a very aesthetically pleasing game. Making the terror that much more real.
There’s a bit to juggle in the first few hours of gameplay with learning a map, navigating a notebook with all the details of “How to do things” as well as finding the right time to rest, eat, and maintain sanity. You have a smart watch gifted to you from Mia that aids you with managing your player needs. As someone who gets spooked a lot this game is probably best played with friends. Green Hell gives you the option to play cooperatively both with survival mode and story mode. I find myself being more confident with decisions in survival games with friends by my side, but by all means if your more of a lone wolf kind of player than good luck to you.
What really gets my heart racing is the music, with low tribal drums, maracas, bamboo pan flutes and suspenseful themes Adam & Krysztof have done and insane job of elevating the experiences of Green Hell to not just increase your fear but also showcase the native South American musical instruments. Touching on classical Latin guitar, whilst still keeping true to the native sound of the Amazonas, I am definitely impressed. Of course, most of the music is designed to keep you on your toes so be prepared for that.
To summaries my experience with Green Hell I have to say that as much as I spent my time working up the courage to venture further into the rainforest, there is so much going for it aside from the fear aspects. There are many moments of appreciating the natural world, spinning out with Ayahuasca, and learning about the wonder of the Amazon. The story is compelling and is a fantastic driving force when you are unsure about what to do. The music is heart thumping and beautiful and I’m looking forward to playing more of the Green Hell universe as the developers continue to expand on Jake & Mia’s story. Hopefully when you play, you both come out alive.
You Have 48 Hours
Zahra, Rani, & Evie chat week in gaming news, a big discussion about which games are worth remastering, AND Zahra expresses their feelings on the new Monster Hunter Movie.
Skydiving into Money
This week Paul, Tobi, & Maylee discuss the week in gaming news, Olija review from Paul, and a discussion about the new couch co-op Unrailed!
Aesthetics VS Performance
This week Evie, Tobi, and Rani discuss the week in gaming news, BIG discussions about the perfect gaming setup AND Tobi reviews Factorio!
Post Lockdown Reviews
We finally review WINDBOUND with Rani & Evie, plus the week in gaming news and a cheeky little review of a free mobile game.
Ready Player Two
I was incredibly excited for this book to come out. I was a big fan of Ready Player One despite its flaws as a debut novel. Unfortunately, Ready Player Two falls into many of the traps that a sequel is known to have. The following review may contain some spoilers surrounding plot and characters.
Ready Player Two took me much longer than I anticipated to finish. I thought it was going to be a book that I picked up and finished in a matter of days, but it took me over a month to complete. The book has one glaringly major flaw: pacing. The first several chapters rush you through the three years since Wade won the contest. It’s a big information dump that includes information I believe would be much better placed throughout the novel. It removes a lot of the mystery that could have been there. It also almost immediately establishes the story as fast-paced which means that for the next 366 pages the reader is in for quite the ride. The exact opposite happened.
It took a bit too long to get to the inciting incident and the appearance of the corrupted AI Anorak. The twelve-hour time constraint that is placed on the High Five is often forgotten throughout the novel and the characters don’t ever move with a sense of urgency even though it takes them the better part of twelve hours to locate the first five of seven shards. Somehow, they manage to get the last two shards in just under two hours AND also fight off an army in the real world. It didn’t make sense from a narrative perspective and it severely messed with the pacing of the overall story.
The thing that I loved the most was how Wade’s idealisation of James Halliday slowly unravelled throughout the story. It made for an interesting amount of character growth, but the story was very much still rooted in Wade and his own obsession with Samantha. Wade was simultaneously judging Halliday’s inappropriate obsession with Kira Morrow while being equally obsessed with his own ex-girlfriend. Wade never really learns anything from the situations he’s placed in. Not to mention, all of his friends exist as mostly 2D characters in the story.
Pacing and characters aside, I still enjoyed the many references to pop culture that were scattered throughout Ready Player Two. Cline possesses an intense knowledge of 80s pop culture and I found myself reaching for some of the films mentioned in this story. There was more of an emphasis on movies than video games, but gaming still found its way into the plot. I would love to make my way through all of the John Hughes films and I have this book series to thank for that.
I wasn’t incredibly fond of the ending of Ready Player Two. Everything was being tied up too quickly in a nice little bow. The choices that Wade and Samantha made weren’t entirely believable to me as a reader and I felt that their decisions betrayed their characters a little bit. It became clear that Wade hadn’t learned from the experiences in the past twelve hours. Unfortunately, the ending made the entire story seem redundant. Just as Wade appears to be learning from the events he’s been through, he makes a decision that undone all of that hard work. Not to mention that apparently the very high stakes that kept the High Five on track during this quest weren’t very high at all. Plot points were half-heartedly resolved, and I feel both the top and tail Ready Player Two could have benefited from a little more care and attention.
While I’d still recommend Ready Player Two to fans of the first novel, I’d suggest that new readers stick to the original novel. While my experience left me somewhat disappointed, I understand the value of a novel such as Ready Player Two in the Sci-Fi and Fantasy literature genres. I’m not usually one to reach for either of those genres in the novels I read, but as a video game nerd myself, it’s important to be represented in that way.
Ready Player Two addresses accessibility in video games, artificial intelligence, climate change, death, grief, loss, love, and obsession. It is ideal for readers in the Young Adult and New Adult age ranges, but is appropriate for all readers older than 18.