Tag: podcast

Shapez.io Review

Developer: Tobias Springer 
Publisher: Tobias Springer 
Music: Peppsen  
Platforms: PC (Windows, Linux) 
Released: 21st May 2020 
Genre: Simulation, Puzzle, Strategy, Base Building

Do you remember the carefree days of your youth? Those picturesque mornings spent lounging in your loose nappy while trying to push that yellow triangle shape into that yellow triangle hole? The endorphin rush as it slipped through and you clapped your chubby little hands and smiled at how smart you were? Well, Shapez.io feeds you the same shapes from your youth, with the same chase for endorphins. This is a game, nay, and addiction, that caught my attention when described as Factorio Light”, base builder, puzzle & strategy game, where its light simple interface and relaxing music conceals the insanity of the game within.  

The first few hours of Shapez.io has you extracting shapes from nodes of Circles and Squares and belting them to the hub. The shapes ponderous progression ends as they are swallowed and stashed away to be consumed for glorious levels and upgradesThis progress is marked by a Pavlovian bell and splash screen, a new building at your disposal to firstly cut the shapes in half, then turning them, then learning about colouring them, and oh the colours you will create! From the bright base colours of red, blue and green you will create majestic magenta, cynical cyan, ludicrous yellow and gloriously complex white.  

Now, as the hours pass by in a blur, it is a battle for space as you try desperately to feed shapes into the sixteen mouths of the hub, speeding your progress. The denial builds as you realise that soon you will be tearing down all your work to start over once more. Then – on the horizon – rises our saviour shape, a dearest blue teardrop marked with a pure white circle. Her appearance marks the first evolution, Blueprints. Suddenly complex shapes become a breeze as you can copy and paste structuresyour factory size exploding as efficiency and balance become your bedfellows. The only thing hindering this expansion is the speed at which you can create and store these precious blue tears of divinity, as the size of the structure dictates how many of them you will need to move or copy it.  

20 hours later I had gone through spreadsheets of data, many hours of waiting for shapes to be made and stored, two soft restarts, one day of depression and a race to get to level 20.  

In all seriousness, the ingenuity of the game is glorious. With the infinitely generating map the only limitation is your own imagination, and possibly the speed of your computer processor. I did find it occasionally frustrating that the game could not keep up with my impressively expanding and massive factories. My aging i7 stuttered and lagged even on the lowest settings due to the lack of support for multithreading. For as the game slows so does progression, so there you must walk the tight rope between factory size and efficiency. So, you focus on upgrading your factories, so you process shapes faster and more efficiently.

The difficultyscaling of the different shapes is mostly well balanced with player progression. After level 20 you unlock the sub level of wires, logic gates, and others, culminating in free play mode at level 26. I sadly did not get that far, bowing out at the 26-hour mark as I unlocked the new prospect of wires and switches. One day I may gaze into the abyss of never-ending upgrades and an unending random shape generated level system beyond that. 

Through all the highs and lows you are serenaded to by the hypnotic music of Peppsen. This music has a beat that motivates you, a melody to hum to, and is still chill enough to fade into the background and let you focus. Combined with the satisfying clicks and clunks to punctuate the placement of buildings and belts the soundtrack is a perfect accompaniment to the hours of gameplay you inevitably invest in this game. 

After the long days of playing Shapez.io and being washed in the relaxing sonic waves of Peppsen’s Rectangle, I am left exhausted and spent. A washed-out husk of the man I once was. But, like the addict that I am, I want more of its blessed bright and colourful shapes. I want to compartmentalise, enhance, balance, and simplify. I want to learn the secrets of wires, buttons and logic gates. I also kind of want my life back. But who knows what the future holds? There’s a patch coming on the November 26th 

Reviewed by Tobi @TobiZendemic on 4th of November 2020

Cancellations, Crunch, & The Cloud

Facebook debuts new cloud-streaming service for Facebook Gaming

This new service will be integrated with Facebook Gaming and is already in the beta form for some users. According to Jason Rubin Facebook’s vice president of play over 200,000 people have already played games on the beta cloud streaming service. Currently there are five games available; Asphalt 9: Legends, Mobile Legends: Adventure, PGA TOUR Gold Shootout, Solitaire: Arthur’s Tale and WWE SuperCard. Facebook are promising more games as the platforms continues to get better throughout this testing phase. Rubin has said, “Even with latency-tolerant games players may notice some glitches. We’ll occasionally show player rating cards and feedback forms to help improve the experience over time. Cloud game streaming for the masses still has a way to go, and it’s important to embrace both the advantages and the reality of the technology rather than try to oversell where it’ll be in the future.”

Sad news for PS4 lovers as Night Call is no longer coming to the console

Developers Monkey Moon and Black Muffin have announced that the game will not go to PS4, this news comes just a month after the game Uppers was cancelled after 6 years in development. According to the developers of both games it simply comes down to a lack of funds. Night Call’s official twitter account has stated that the game hasn’t done very well with sales not to mention issues with porting the game. A tweet sent out by Night Call has said, “Dear PlayStation players, we’re super sorry to announce that the PS4 version of Night Call is officially cancelled. Please note that we’re probably as disappointed as you are. But we just can’t afford it.” Fortunately, Uppers will still be available to play on the PC for roughly $40 should you be sad about either of these games not coming PS4.

Features being cut from Cyberpunk 2077 ahead of launch and a 21-day delay

With the release of CD Projekt Red’s most anticipated release of the year Cyberpunk 2077 has had some big feature cuts after being delayed 3 times already, actually make that 4. Miles Tost the senior level designer has said, “Cutting features and scope is a very normal part of development, you can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo.” Tost goes on to emphasise these feature cuts will only enhance the game play experience and that these cuts were “hard decisions” to make for the developers who truly love working on the game. There is much speculation around this as these feature cuts come after not a month ago Cyberpunk 2077 received criticism for its staff working under strenuous working conditions also known as crunch leading up to the game’s launch that appeared to be enforced by the studio. Only time will tell how it all turns out after release on the now new release date 10th of December.