This week Zahra’s locked in the studio for Lockdown and discussing the News, as well as reviewing Evolution. We also get Rani’s awaited review of Immortals Fenyx Rising, and a heartfelt sendoff from Zahra themselves.
Tag: reviews
Crows & Kids
This week Paul and Rani talk big news and review Death’s Door and Ender Lilies: Quietus of the Knights
Factorio Review
Developer: Wube Software
Publisher: Wube Software
Music: Daniel James Taylor
Platforms: PC only – Windows, macOS, Linux
Released: 14th August 2020
Genre: Simulation / RTS / Building / Management / Tower defence
Factorio in my house has a reputation, for my wife knows I will be lost for two days, rave of mathematical ratios and alien biters, and somehow gain the focus of a cramming uni student abusing caffeine and amphetamines.
But what is this, my game of 2020 and drug of choice?
Factorio was successfully crowdfunded in 2013 and released into early access on steam in early 2016. I first played Factorio later that year after binge watching youtubers creating vast belted megafactories. Visually, it is a top down, 2.1D isometric game like RTS games circa 1999, while also having a dreary diesel punk aesthetic. Despite this the world is rich with biomes, natural fauna, and easily identifiable resources to feed the factory.
Game play wise it is a beast of real-time strategy, automation, resource management and base defence.
The basic premise of Factorio is that you have crash landed on a planet and need to survive. This is really only present in the tutorial and when you set off your first rocket, the endgame trigger. The rest of the game is the dieselpunk version of Man Vs Wild while you set your mind to the machinations of the machine, engineering an extravaganza of a mega-base while protecting yourself from the natural life forms attracted by your pollution and hell bent on destroying your creations.
To create your first factory you mine, belt, chop, hand craft and build before progressing to automating with belts, inserters, and trains. The final step, if you are brave enough, the birth of true automation with flying robots, wires and storage all controlled through logistics and programming.
Your factory is now vast and consuming, both in resources and time. You stare bleary eyed at not only how long you have been staring at the screen, but how many hours you have now accumulated in your steam profile. Calculations and spread sheets strewn across your desktop as you have calculated the exact ratios of ore to final products.
This game captivates the engineer in me. The organisation to compact and replicate, modularise and expand. But I’ll be honest, I play on peaceful. For without this, those biters, worms and spitters come in ever increasing waves. They expand and search for weaknesses, and one day you look up from your hard work and hear the alarm and they’re chomping at your power station and everything goes dark.
Speaking of sound, the atmospheric sounds are inconspicuous. I don’t mean that in a bad way, rather everything sounds right for the situation. Footsteps on grass, sand, concrete and metal all sound right for the situation. The intervals between the musical interludes are filled with the wind in the wilds, or if you are in your factory the hum of machinery and belts, the crackle of arching electrics or the soft bells of sonar from the radar tower.
The musical composition of Daniel Hames Taylor highlights the desolation and feeling of isolation while still remaining calming and optimistic, it is also memorable and repeated enough so that years after playing, reopening the game and listening to the game’s music brings back instant nostalgia to the hours of gameplay you previously invested. However, should the music grate on your psyche, as in most things in this game, there’s a slider for that.
Overall while I’m sure you can tell I enjoy the game there are some teething issues for new players. The controls and key board shortcuts are extensive and while the tutorial shows a good selection of the basics, the huge selection of inbuilt shortcuts can be overwhelming to learn. There’s also little after the tutorial to tell you what or how to do things. You are left to your own devices, a research tree, and your own brain to guide you. This tends to lead new players to restart their first map a few times before getting into their stride. And when you set up your map everything has a slider, from the progression of the biters to how rich ore patches are, how many natural cliffs, water fronts and trees you need to cut down, destroy or pave over to expand your ever growing factropolis.
The developers Wube Software continue to actively develop the game, while also developing new toys and squashing bugs. The modding community is also highly active and can add different gameplay loops and complexities to your engineering marvel.
If this has wet your whistle for a play you can find a demo available at factorio.com, or you can buy if from that same website or from steam.
Post Lockdown Reviews
We finally review WINDBOUND with Rani & Evie, plus the week in gaming news and a cheeky little review of a free mobile game.
Top Picks 2020
The final episode for 2020! This week Paul, Maylee, & Evie discuss the week in gaming news, the gang also discuss their top picks for the year as well as Paul reviews fuser and shows off more of his awesome DJ skills.
Fully Sick Tricks & Musical Gaming Hits
The week in gaming news! Evie reviews Tony Hawk Pro Skater 1 & 2 Remake and Rani has her last week in studio before back to Uni with a review on No Straight Roads.
Bugs Galore
Lots of discussion about bugs and worms, the week in gaming news, pro gamer tips, and two fantastic reviews; Zahra on Metamorphosis and Evie discussing theHunter Call of the Wild.
Shadowrun: Hong Kong
Platform: PC, Mac, Linux
Developer: Harebrained Schemes
Website: http://harebrained-schemes.com/shadowrun/hongkong
Australian rating: Unrated
Cyberpunk was a very 1980s thing, and sometimes that comes through in the modern games reviving the genre. Shadowrun began as a tabletop RPG in 1989 and the video games based on it retain some of the era’s qualities, including a fascination with Asian culture as filtered through action movies. Street samurai wield katanas, every city has triads and yakuza, and the world is run by megacorps with names like Shiawase, Wuxing, and Renraku.
So in Shadowrun: Hong Kong of course you work for a triad boss based out of a mahjong parlour and one of your missions is to mess with the feng shui of an office building to harm the owners’ profits. It trades in pretty broad stereotypes, but that’s the nature of Shadowrun’s pulpy adventure fiction background, which mashes up cyberpunk and urban fantasy so that the street samurais are likely to be elves, the triads and yakuza backed up by shamans, and the megacorps run by dragons.
Audiosurf 2
Platform: PC, Mac, Linux
Developer: Dylan Fitterer
Website: http://www.audiosurf2.com
Australian rating: Unrated
You know those visualisation things you get with music software like Windows Media Player? The ones that accompany whatever song is playing with geometric patterns, rising and falling and changing colour in time with the music, sort of like what 1990s movies thought cyberspace looked like? Audiosurf takes that idea and makes a video game out of it. Feed it an mp3 (or, new in this sequel, a stream from SoundCloud) and its algorithm analyses the music’s tempo and beat and changes in intensity and then maps them to a rising and falling rollercoaster/racecourse hybrid, which you fly across in a spaceship.
Still with me? Good, because there’s more. While the speed you travel is entirely at the mercy of the BPM you can flit left and right across three lanes on that track to hit certain blocks while dodging others, collecting them in a grid beneath you and earning points. Audiosurf is two games in one – both a score-attack game of reflexes and careful choices about which blocks to grab, and a transformative experience that can turn your favourite music into a physical space and then pull you across it.
State of Decay: Year One Survival Edition
Platform: Xbox One
Developer: Undead Labs
Website: Undeadlabs.com
Australian classification: R18+
I’d long since run out of food and drink. I was bruised, beaten, and exhausted to the point of near collapse. My ute was packed with a days worth of salvage; medicine, materials, fuel, ammunition, supplies we desperately needed. The community was counting on me, but more than anything I just wanted to get home. I decided to take a shortcut. It didn’t go well.