In studio: Alanah Pearce, Lee, Jody Macgregor & Razor
Alanah and Razor talk Destiny (360/XBONE/PS3/PS4).
We discuss the Mojang/Microsoft buyout.
Jody reviews Hack ‘N’ Slash (PC)
Aired 17 September 2014
In studio: Alanah Pearce, Lee, Jody Macgregor & Razor
Alanah and Razor talk Destiny (360/XBONE/PS3/PS4).
We discuss the Mojang/Microsoft buyout.
Jody reviews Hack ‘N’ Slash (PC)
Aired 17 September 2014
Meg and Anthony of Screwtape Studios join us live in the studio to talk about Verby, a social word game for iOS and Android. The pair share their experience creating the game and provide some great advice for aspiring developers.
Lee reviews Broken Age: Part 1 (PC/Mac), a retro adventure game from Tim Schafer & Double Fine.
Aired 29 January 2014
In studio: Razor, Jody, Lee & Candi.
We celebrate 200 episodes!
Snippets from some of our favourite interviews, including:
Tripod, MC Lars, Ben Ely (Regurgitator) & Yahtzee (Zero Punctuation).
The Zed Games crew names their favourite Games Of The Year!
In studio: Razor, Lee, Candi, Jody & Alanah
Aired 18 December 2013
Zed Games Podcast – Episode 200
Subscribe to the Zed Games Podcast on iTunes
An interview with a German site called KGN suggests that Borderlands developer GearBox Software have turned down an opportunity to develop a new Call of Duty game. Randy Pitchford revealed that the studio had been requested to develop the popular franchise’s next instalment, but he said no.
Pitchford commented that Gearbox will only develop a game “when we can contribute to an existing brand something new – a kind of unique perspective and a new approach,” (translation from German in Google Translate). He turned down Activision’s offer because he saw ‘no real challenge’ in taking the job, along with questioning the flexibility he might get from the publisher. Considering the franchise has achieved FPS dominance by repeating a similar formula every year, it’s reasonable to assume that Gearbox wouldn’t be allowed much creative influence over a new Call of Duty.
“You have to play by the rules of the series,” said Pitchford. “You have to do what is expected of a Call of Duty [game]. In this I see but no real challenge for us. It would not strengthen our reputation as a studio, it would not be really motivating for our team.”
It would have been a welcome change to see Gearbox develop a new Call of Duty, but Pitchford‘s refusal is neither surprising nor unreasonable.